Did you feel that most 4th Job skills were lacking something?
Let's hope this changes now 🙂
Instances/Dungeons/Quests:
- Sky Fortress:
• reduced cooldown to 1 day
• reenter tickets are now available at Doil (Instance Coin Exchanger)
• fixed some issues with cooldowns
Items/Item handling:
- added a selling price to items:
• Broken Trap
- Beginner Paradise Shadow Gear now lasts 30 days
- Illusion Sprint Shoes's Combo's have increased proc chances
- Illusion Weapon Enchant Stones (physical / magical) updated to accept Illusion of Twins weapons
NPC:
- You can now warp to the dungeons Abyss Lake 4, Einbech Dungeon 3, Odin's Past after entering them once (you have to enter now to unlock this)
Skills:
Dragon Knight
- Servant Weapon:
• Increases damage from 400%Atk to 450%Atk based on level 5
• Chance to trigger is now 15%.
• Now deals area damage around the target (9x9 cells).
- Storm Slash:
• Redcued Cooldown from 1 second to 0.35 seconds.
• Increased SP consumption from 50 to 60 based on level 5.
- Madness Crusher
• Reduces cooldown from 2 seconds to 0.35 seconds.
• Increased damage from 2250%Atk to 3000%Atk based on level 5.
• Deals additional damage depending on level of weapon used.
• Damage is increased depending on weapon's weight and level.
- Hack and Slasher
• Added a cooldown of 0.3 seconds.
• Reworked skill to deals physical damage to the target and surrounding enemies around the target.
• Increases area of effect from 7x7 cells to 9x9 cells based on level 10.
• Deals melee physical damage when equipping two-handed sword and deals long ranged physical damage when equipping two-handed spear.
- Vigor
• Increases normal attack damage, only.
- Dragonic Aura
• Upon learning Dragonic Aura, P.Atk and POW will increase the influence of Dragon Training skill on Dragon Breath and Dragon Breath - Water damage.
- Hundred Spears
• Increases damage while under Dragonic Aura buff by 1600% Atk based on level 10.
Imperial Guard
- Attack Stance
• Changed bonus from Atk + 30 to P.Atk + 15 and S.Matk + 15 based on level 5.
- Shield Shooting
• Reduced cooldown from 2 seconds to 1 second.
• Increased damage bonus from Shield Mastery: it's now Shield Shooting LVL * Shield Mastery LVL * 15 %
- Overslash
• New damage formula (this is a buff): SkillLVL * (80 + (Spear & Sword Mastery x 10)) %
• Reduced fixed casting time from 1 second to 0.5 seconds.
• Reduced cooldown from 3 seconds to 1 second..
• Reduced AP recovery rate from 3 to 2.
• Increased cast range from 1 cell to 3 cells.
• Increased maximum number of attack according to the number of enemies around the target from 5 hits to 7 hits.
- Guardian Shield
• Reduced MaxHP factor to the half of user's MaxHP.
• Increased the bonus of shield by 15 times of the user's STA.
• Now recovers 15 AP upon casting.
- Cross Rain
• Removed variable casting time.
• Fixed casting time is now 1.5 seconds.
• Delay after skill is now 0.5 seconds.
• New damage formula (this is a buff): SkillLVL * (150 + (Spear & Sword Mastery x 5)) % / under Holy Shield Effect: SkillLVL * (250 + (Spear & Sword Mastery x 10)) %
- Genesis Ray
• Increased damage to 3500%Matk based on level 10 regardless of neutral or holy property.
• Reduced SP consumption from 120 to 90 based on level 10.
- Vanishing Point
• Increased damage (includes Bash level 10 bonus) from 1100%Atk to 1700%Atk based on level 10.
• Now Increases damage while under Grand Judgement buff from 1700%Atk to 2500%Atk.
• Increased SP consumption from 25 to 38 based on level 10.
• Increased Hit bonus from 30 to 50 based on level 10.
- Cannon Spear
• Reduces cooldown from 2 seconds to 1.7 seconds based on level 5.
• Increased area of effect from 5x5 cells to 7x7 cells based on level 5.
• Increased critical chance from the half of the user's cri to the user's cri.
• Increased damage (on Str 130) from 900%Atk to 1250%Atk based on level 5.
• Now Increases damage while under Grand Judgement buff from 1250%Atk to 1650%Atk based on level 5.
- Overbrand
• Increases damage from 1500%Atk to 1750%Atk based on level 5.
• Increases damage while under Overbrand Ready buff from 2250%Atk to 2500%Atk based on level 5.
- Hesperus Lit
• Removed variable casting time.
• Cooldown reduced to 0.2 seconds.
• Reduced delay after skill to 0.5 seconds.
- Shield Press
• Damage increase while under Shield Shooting buff is now 1500% based on Shield Press level 10 and Shield Mastery level 10.
- Shield Chain
• Now deals 1300% ATK damage based on level 5.
• Damage increase while under Shield Shooting buff is now 700% based on Shield Chain level 5 and Shield Mastery level 10.
- Earth Drive
• Reduced cooldown from 3 seconds to 2.5 seconds based on level 5.
• Damage increase while under Shield Shooting buff is now 1850% based on Earth Drive level 5 and Shield Mastery level 10.
Meister
- ABR Mastery
• Increases Atk bonus from 2500 to 6200 based on level 10.
• Increases MaxHP bonus from 20000 to 400000 based on level 10.
- ABR - Battle Warrior / ABR - Dual Cannon / ABR - Mother Net
• Reduced fixed casting time from 3 seconds to 1 second.
• Added variable casting time by 1 second.
• Reduced cooldown to 30 seconds.
- ABR - Infinity
• Reduced fixed casting time from 3 seconds to 1 second.
• Added variable casting time by 1 second.
- Rush Quake
• Grants Rush buff to the user for 300 seconds based on level 10.
• Rush : Increases melee and long ranged physical damage by 50% (based on level 10).
• Inflicts Quake debuff to the target and surrounding enemies around the target for 30 seconds.
• Quake : Increases damage taken from melee and long ranged physical damage by 50%.
- Axe Stomp
• Increased damage from 1750%Atk to 2000%Atk based on level 5.
• When equipping two-handed axe, increased number of hit from 2 hits to 3 hits.
• Reduced cooldown from 2 seconds to 1 second.
• Increased AP recovery rate from 2 to 3.
• Increased duration from Axe Stomp buff from 5 seconds to 10 seconds.
- Vulcan Arm
• Increases damage from 420%Atk to 690%Atk based on level 3.
- Knuckle Boost
• Increased damage from 1100%Atk to 1300%Atk based on level 5.
• Reduced variable casting time from 0.5 seconds to 0.2 seconds based on level 5.
- Arm Cannon
• Increased damage from 1900%Atk to 2150%Atk based on level 5.
• Reduced cooldown from 0.3 seconds to 0.15 seconds based on level 5.
• Reduced delay after skill from 1 second to 0.5 seconds based on level 5.
• Increased area of effect from 5x5 cells to 7x7 cells based on level 5.
- Axe Tornado
• Increased VIT influence to 2 * VIT %.
• Damage increase while under Axe Stomp buff is now 380% based on Axe Tornado level 5.
Biolo
Bionic Mastery
• Increases Atk bonus from 2000 to 6000 based on level 10.
• Increases MaxHP bonus from 20000 to 400000 based on level 10.
Wooden Warrior / Wooden Fairy / Creeper
• Reduced fixed casting time from 4 seconds to 1 second.
• Added variable casting time of 1 second.
Hell Tree
• Reduced fixed casting time from 4 seconds to 1 second.
• Added variable casting time of 1 second.
• Reduces AP consumption from 100 to 60.
Acidified Zone (Water/Wind/Earth/Fire)
• Reduced cooldown from 2 seconds to 1 second.
• Increased damage from 1250%Atk to 2000%Atk based on level 5.
• Changed damage logic from 3 split hits to 5 cumulative hits.
Shadow Cross
Shadow Stab
• Reduced cooldown from 3 seconds to 1 second.
• Reduced AP recovery rate from 3 to 1.
Eternal Slash
• Reduced cooldown from 1.5 seconds to 0.75 seconds.
Savage Impact
• Removed "cloaking" condition requirement.
• Reduced cooldown from 3 seconds to 1 second based on level 10.
• Added delay after skill by 0.3 seconds.
• Changed damage from 3500%Atk to 600%Atk based on level 10.
• Changed damage while under Shadow Exceed buff from 5000%Atk to 1000%Atk based on level 10.
• Changed damage logic from 8 split hits to 3 cumulative hits.
• Increased number of hit to 5 hits if using the skill while under Cloaking Exceed buff.
Abyss Chaser
Deft Stab
• Reduced cooldown from 2 seconds to 0.3 seconds based on level 10.
Unlucky Rush
• Removed fixed casting time and variable casting time.
• Reduced cooldown from 2 seconds to 0.25 seconds based on level 5.
• Changed damage bonus from CRT to POW.
• Now deals 1600% damage based on level 5.
Abyss Dagger
• Reduced damage from 2750%Atk to 1750%Atk but the skill will deal damage twice.
• Increased area of effect from 5x5 cells to 7x7 cells.
• Reduced cooldown from 3 seconds to 0.3 seconds based on level 5.
• No longer increases Fatal Menace damage by 35%, the skill will apply the damage bonus in the skill damage formula instead.
Fatal Menace
• Increases cast range from 1 cell to 2 cells.
• Skill damage formula while under Abyss Dagger buff is increased to 1500%Atk based on level 10.
Abyss Slayer
• Increased duration from 60 seconds to 300 seconds.
From the Abyss
• Reduced sphere creation interval from 2 seconds to 1 second based on level 5.
• Now recovers 20 AP based on level 5.
• Trigger chance is now 15%.
• Increased area of effect from 7x7 cells to 9x9 cells.
Abyss Square
• Improved damage interval from every 0.7 seconds for 4 seconds to every 0.3 seconds for 3 seconds.
• Reduced cooldown from 4 seconds to 3 seconds.
• Increases damage from 700%Matk to 2000%Matk based on Magic Sword Mastery level 10 bonus and Abyss Square level 5.
Chain Reaction Shot
• Reduces fixed casting time from 1.5 seconds to 1 second.
• Reduces cooldown from 3 seconds to 1.5 seconds.
• Secondary attack damage now is 4750%Atk based on level 5.
Frenzy Shot
• Reduces cooldown from 2 seconds to 0.2 seconds based on level 10.
• Increases SP consumption from 85 to 125 based on level 10.
• Reduces AP recovery rate from 2 to 1.
• Reduces arrow consumption from 10 to 3.
• Reworks skill by replacing the chance to trigger the skill one more time with a 50% chance to deal 3 times damage based on level 10.
Wind Hawk
Gale Storm
• Increased damage bonus from CON.
Hawk Rush
• Increased damage from 500%Atk to 1000%Atk based on level 5.
Hawk Boomerang
• Removed cooldown.
• Reduced AP consumption from 50 to 15.
Arch Mage
- Two Hand Staff Mastery
• Changes bonus from Matk + 10% to S.Matk + 20 based on level 10.
- Crimson Arrow
• Reduced cooldown from 4 seconds to 0.3 seconds based on level 5.
• Reduced delay after skill from 1 second to 0.5 seconds.
• Reduced AP recovery rate from 4 to 1.
• Increased damage of the secondary attack that deal damage to the target and surrounding enemies around the target from 2000%Matk to 3000%Matk based on level 5.
• If using the skill while under Climax buff, the secondary attack will deal damage twice.
• Secondary attack now has area of effect of 7x7 cells based on level 5.
- Frozen Slash
• Reduced cooldown from 4 seconds to 0.3 seconds based on level 5.
• Reduced delay after skill from 1 second to 0.5 seconds.
• Reduced AP recovery rate from 4 to 1.
• Increased area of effect from 9x9 cells to 13x13 cells based on level 5.
• Reduced damage from 3750%Matk to 3000%Matk based on level 5.
• Increased damage while under Climax buff to 4250%Matk based on level 5.
- Storm Cannon
• Reduced cooldown from 4 seconds to 0.3 seconds based on level 5.
• Reduced delay after skill from 1 second to 0.5 seconds.
• Reduced AP recovery rate from 4 to 1.
• Increased damage while under Climax buff to 4250%Matk based on level 5.
Elemental Master
Lightning Land
• Reduced cooldown from 4 seconds to 2 seconds.
• Increased AP recovery rate from 4 to 5.
• Improves damage interval from every 0.5 seconds for 4 seconds to every 0.3 seconds for 3 seconds.
• Increased damage from 750%Matk to 2000%Matk based on level 5.
• Increased damage while Procella is summoned from 1250%Matk to 4000%Matk based on level 5.
Conflagration
• Reduced cooldown from 4 seconds to 2 seconds.
• Increased AP recovery rate from 4 to 5.
• Improves damage interval from every 0.5 seconds for 4 seconds to every 0.3 seconds for 3 seconds.
• Increased damage from 750%Matk to 2000%Matk based on level 5.
• Increased damage while Ardor is summoned from 1250%Matk to 4000%Matk based on level 5.
Venom Swamp
• Reduced cooldown from 4 seconds to 2 seconds.
• Increased AP recovery rate from 4 to 5.
• Improves damage interval from every 0.5 seconds for 4 seconds to every 0.3 seconds for 3 seconds.
• Increased damage from 750%Matk to 2000%Matk based on level 5.
• Increased damage while Serpens is summoned from 1250%Matk to 4000%Matk based on level 5.
Diamond Storm
• Reduced cooldown from 4 seconds to 2 seconds.
• Increased AP recovery rate from 4 to 5.
• Increased damage from 3500%Matk to 6250%Matk based on level 5.
• Increased damage while Diluvio is summoned from 6650%Matk to 12250%Matk based on level 5.
Terra Drive
• Reduced cooldown from 4 seconds to 2 seconds.
• Increased AP recovery rate from 4 to 5.
• Increased damage from 3500%Matk to 6250%Matk based on level 5.
• Increased damage while Terremotus is summoned from 6650%Matk to 12250%Matk based on level 5.
Increasing Activity
• Increased the amount of AP recovered on the party member from 45 to 50 based on level 5.
• Reduced cooldown from 5 seconds to 2.5 seconds based on level 5.
Cardinal
Petitio
• Reduced cooldown from 2 seconds to 1 second.
• Now able to apply critical damage, the critical chance is the user's Cri.
Framen
• Reduced cooldown from 3 seconds to 0.3 seconds based on level 5.
• Reduced AP recovery rate from 3 to 1.
Arbitrium
• Reduced cooldown from 3 seconds to 2 seconds.
• Increased damage (includes Fidus Animus level 10 bonus) from 2500%Matk to 5000%Matk based on level 10.
• Increased damage of the secondary attack from 1900%Matk to 6500%Matk based on level 10.
• Secondary attack now has an area of effect of 9x9 cells on all levels.
Inquisitor
Oleum Sanctum
• Reduced cooldown from 5 seconds to 3 seconds.
Explosion Blaster
• Reduced cooldown from 5 seconds to 4 seconds based on level 5.
• Removes delay after skill based on level 5.
• Reduced AP recovery rate from 5 to 4.
• Increased damage from 2250%Atk to 3250%Atk based on level 5.
• Increased damage to the target who is inflicted by Oleum Sanctum from 3000%Atk to 4250%Atk based on level 5.
• Now able to apply critical damage, the critical chance is the user's Cri.
Judge
• Reduced AP consumption from 100 to 50.
Third Exorcism Flame
• Reduced AP consumption from 150 to 100.
• Increased Duration from 150 seconds to 300 seconds based on level 5.
Massive Flame Blaster
• Now able to apply critical damage, the critical chance is the user's Cri.
Third Punish
• Increased damage from 2750%Atk to 3250%Atk based on level 5.
• Changed damage logic from 2 split hits to 2 cumulative hits.
• Now able to apply critical damage, the critical chance is the user's Cri.
Third Consecration
• Changed damage logic from 3 split hits to 5 cumulative hits.
Third Flame Bomb
• Applies 20% of the user's MaxHP to the skill damage factor.
Rampage Blaster
• fixed to be ranged
Ride Lightning
• fixed number of hits
Troubadour & Trouvere
Sound Blend
• Removes fixed casting time based on level 5.
• Reduced variable casting time from 2 seconds to 1 second based on level 5.
• Reduced AP recovery rate from 3 to 2 based on level 5.
Metallic Fury
• Reduced cooldown from 1 second to 0.5 seconds based on level 5.
• Reduced AP recovery rate from 5 to 3 based on level 5.
• Increased damage from 3000%Matk to 4500%Matk based on level 5.
Rhythm shooting
• Reduced SP consumption from 128 to 90 based on level 5.
Rose Blossom
• Reduced cooldown from 3 seconds to 0.5 second based on level 5.
• Reduced SP consumption from 275 to 125 based on level 5.
• Reduced AP recovery rate from 5 to 3 based on level 5.
• Increased damage of the primary attack from 2500%Atk to 3750%Atk based on level 5.
• Increased damage of the secondary attack from 750%Atk to 1750%Atk based on level 5.
• Increased damage of the primary attack to the target marked with brand from 3750%Atk to 5000%Atk based on level 5.
• Increased damage of the secondary attack to the target marked with brand from 1750%Atk to 3750%Atk based on level 5.
Mystic Symphony
• Increased damage bonus of Sound Blend, Rhythm Shooting and Rose blossom from 40% to 100%.
• Reduced cooldown from 120 seconds to 60 seconds.
• Increased duration from 60 seconds to 150 seconds.
• Increased AP consumption from 100 to 125.
General
- adjusted Trait influence on all skills that had them
New Status Changes:
- Blaze (caused by Conflagration and Flame Trap)
• changes enemy property to fire
• deals damage over time
- Rapid Cooling (caused by Diamond Storm)
• changes enemy property to water
• freezes target
• reduces def / mdef
• ends after taking damage
- Torrent (caused by Lightning Land and Swift Trap)
• changes enemy property to wind
• makes unable to move / cast
• ends after taking damage
- Concretion (caused by Terra Drive and Solid Trap)
• changes enemy property to earth
• reduces mdef
• makes unable to move / cast
• ends after taking damage
- Severe Poison (caused by Venom Swamp)
• increases damage taken from posion property
• reduces def
• deals damage over time
- Unlucky (caused by Unlucky Rush)
• reduces hit
• skills have a chance to fail
- Swooning (we don't know what's causing this though 😃)
• makes unable to move / cast
• increased damage taken
• ends after taking damage
- Quiet (caused by Arbitrium)
• makes unable to cast skills
• reduces attack speed
- Deep Blind (caused by Deep Blind Trap and Servant Weapon - Phantom)
• reduces vision range
• reduces flee & perfect dodge
- Lethargy (we don't know what's causing this though 😃)
• reduces critical rate
• reduces movement speed
- Gloomy (caused by Requiem of Niflheim)
• increases sp consumption
• drains sp over time
- Holy Fire (we don't know what's causing this though 😃)
• recovers HP upon taking magical damage
• increases physical damage taken
Hotfixes (have been applied earlier):
Client:
- updated some skill descriptions