kRO Treasure Box Investment System has been one of the failed product in the game since the birth of Ragnarok Online. I've heard different kind of stories regarding the Win Trading for godlikes materials, all the way to straight up just RMT-ing the Castle to "sell" the godlikes materials to potential buyers in official server. This horror stories are just endless nightmare that has been plaguing the game since it's birth and rewards wrong behavior that is not suitable for our current situation.
Treasure Investment System
Upside:
- A sense of unity, as the treasure boxes are being guild leader centric, the leader giving out the reward to player one by one, enhances the feeling of being in a group.
- The ability to make godlikes (TE or SE)
Downside:
- Rewarding the wrong behavior. Treasure Investment System benefits only 1 single guild, that owns the castle, and having to hold the castle for weeks long to achieve the maximum reward. The behavior that is being "rewarded" here is "Owning the castle" and "Not getting the emperium being broken", cause it hurts the castle's economy.
Proposed Solution:
Attendance Streak "Investment" System. Instead of being tied to the castle's treasure box system.
- Each guild will have their own Treasure Room
- The "investment" of this Treasure Room can only be increased by joining a WoE with at least [X] amount of players.
Playing a WoE with [X] amount of players will increase the investment by [Y] amount.
- Not attending a WoE will decrease the castle investment point by [Z] amount, with the minimum of [?] investment point loss per WoE not being attended.
- Longest Hold and Castle Own rewards will give extra War Badges and Siege Coins instead
Why is this good?
- Rewarding the correct behavior
Players have the freedom to break the emperium million times, and it doesn't hurt anyone's reward. The correct behavior being rewarded shifted towards:
- Attending WoE in Streak
- Longest Hold
- Castle Own
But why don't we just completely ditch the "Treasure Box" system? because it gives a sense of unity in the PvP scene. A small gesture like the guild leader having to manually trading the player one by one for their reward is enhancing this feeling of unity as a guild.
- "Grace Time" for the days where people normally are unavailable
Like how our WoE sometimes gets into the same day as national holiday (New Year's Eve and Christmas's Eve) with people unable to attend these WoEs. We can give them Grace Time that their investment won't be lost during these times, but people are still being rewarded if they play.
- Allowing the internal Draft WoE to flourish
The current system is preventing this to happen as the current internal Draft WoE system relies on the idea, that the attacking guild shouldn't be hitting the emperium, to prevent the loss on the castle economy. With this system everyone can break the emperium million times and everyone's gonna be fine.
So what is the reason to own the castle by the end of the WoE?
DISCLAIMER
This meant to be a blueprint of the reward system and it will lacks the details. Obviously tons of feedback would be needed to make the system actually work. But at least this will fix a lot of stuffs that are preventing us from moving forward based on my observation so far.