Would like to float the idea of mats for creating 20 stat foods having their drop rate increased a little. Some of the items drop at a pretty low rate, single digits, (or in Blood of Wolf's case, less than 1%) and others are up to 15% but are not in very mob dense maps. Both scenarios create a bottle neck for making it feel worthwhile to farm these items for food buffs. Even with gum it can be a bit of a grind for not many food items created by the end of it.
The hope would be that increasing the drop rate would incentivize players to farm them, which could open up otherwise unused maps and create player market activity.
If considered, percentage increases aren't really set in stone. Whatever feels appropriate to make it seem worthwhile to dedicate time to farm the items. I'd consider all potential drop rate increases with bubble gum in mind, obviously. I'm not asking for a 100% drop rate, but perhaps something like 50% on less mob dense maps (like those that drop from mobs in Ice Dungeon) and at least double digits, 10%, for more densely populated maps like Rachel field where Desert Wolf are.
Consumables have always been a part of RO gameplay, be it the Pre-Re days of farming Acid Bottles and Bottle Grenades, or Rune Knight runes in Renewal. Reaching instant-cast with the help of food items you've farmed for always feels really good, or reaching enough agi to hit 193 ASPD, and some skills even scale with vit.