Do you like new UIs? Well here they are with a bunch of episode 17.1 quality updates.
Episode 17.1
- Elyumina no longer gives random OS Weapons - it's a shop with freely selectable weapons now
- Elyumina now offers OS Headgears in a shop
(Weapons and Headgears can now be reformed at Item Reformer Whoopi)
- Elyumina now offers Reform Refine Hammers for OSAD Weapons and OS-LT Headgears in a shop
Item Reforming
- Reform UI has been implemented
- Items now must not be equipped to perform an item reform
- All refine hammers are now usable items which open the reform ui
- Patent Ancient Hero's Cube is now a usable item which opens the reform ui
- NPCs will now open up a reform UI
- Whoopi / Bamdat (Item Reformer) has been reworked:
• Item Reform Services are now chosen instead of the item: Armors, Weapons, OS Weapons, Thanatos Weapons, Rituals for Adulter Weapons
Item Enchanting
- Enchant UI has been implemented
- the existing enchanters Azzam the Lucky, Bamdat and Chirp will now open the Enchant UI for the chosen enchantment type
- items must not be equipped for this process
- the NPCs will let you choose between the following enchantment types:
• Gray Wolf Equipment (Armor, Garment, Shows, Accessory Right, Accessory Left)
• Helm of Faith
• Hero's Boots-LT
• Heroic Badge
• OSAD Weapons
• Poring Family Balloons
• Varmund Rune Equipment (Glade, Fire, Ice, Death)
• Young Leaf of World Tree
- last enchant UI will reopen automatically after enchanting / resetting
Instances/Dungeons/Quests:
- Villa of Deception
• fixed Twisted God Freya's starting element to be Holy 4
• fixed quest rewards to be obtainable only when you're present when Twisted God Freya dies
- Einbech Dungeon F3
• renamed some monsters and their cards according to their card illustration
- Bioresearch Laboratory
• renamed some monsters and their cards according to their card illustration
- Thanatos Tower F9+ / Memory of Thanatos
• renamed some monsters and their cards according to their card illustration
- Illusion of Moonlight
• fixed a potential Anger Moonlight spawn bug
• reduced Anger Moonlight spawn condition to 120 Angry Nine Tail kills
• Anger Moonlight will spawn on the spot where the last monster to trigger it died
• spawned Anger Moonlight will now persist through server restart / reload
- Illusion of Vampire
• fixed Bomi spawn
• reduced Bomi spawn condition to 120 Black Mushroom kills
• Bomi will spawn on the spot where the last monster to trigger it died
• Dracula of Rage will spawn on the spot where the Bomi died
• spawned Bomi/Dracula of Rage will now persist through server restart / reload
- Illusion of Abyss
• fixed Ominous Turtle General spawn
• reduced Ominous Turtle General spawn condition to 750 kills of any monster in floor 2
• Ominous Turtle General will spawn on the spot where the last monster to trigger it died
• spawned Ominous Turtle General will now persist through server restart / reload
- Illusion of Underwater
• fixed Deep Sea Kraken/Deep Sea Witch spawn
• reduced Deep Sea Kraken spawn condition to 1800 kills of any monster in floor 1
• Deep Sea Kraken will spawn on the spot where the last monster to trigger it died
• reduced Deep Sea Witch spawn condition to 1800 kills of any monster in floor 2
• Deep Sea Witch will spawn on the spot where the last monster to trigger it died
• spawned Deep Sea Kraken/Deep Sea Witch will now persist through server restart / reload
- Illusion of Twins
• fixed Silent Maya spawn
• reduced Silent Maya spawn condition to 1600 kills of any monster
• Silent Maya will spawn on the spot where the last monster to trigger it died
• spawned Silent Maya will now persist through server restart / reload
- Illusion of Labyrinth
• updated Monster names to match their card illustration
• fixed Baphomet of Chaos spawn
• reduced Baphomet of Chaos spawn condition to 1200 kills of any monster
• Baphomet of Chaos will spawn on the spot where the last monster to trigger it died
• spawned Baphomet of Chaos will now persist through server restart / reload
- Illusion of Teddy Bear
• updated some Monster/Card names to match their card illustration
• fixed Shining Teddy Bear spawn
• reduced Shining Teddy Bear spawn condition to 2200 kills of any monster
• Shining Teddy Bear will spawn on the spot where the last monster to trigger it died
• spawned Shining Teddy Bear will now persist through server restart / reload
- Illusion of Luanda
• fixed Ancient Wootan Defender/Ancient Tao Gunka spawn
• fixed clans switching
• reduced Ancient Wootan Defender spawn condition to 1200 kills of any monster of their clan
• Ancient Wootan Defender will spawn on the spot where the last monster to trigger it died
• reduced Ancient Tao Gunka spawn condition to 1200 kills of any monster of their clan
• Ancient Tao Gunka will spawn on the spot where the last monster to trigger it died
• active clan now persists through server restart / reload
• spawned Ancient Wootan Defender/Ancient Tao Gunka will now persist through server restart / reload
- Illusion of Frozen
• updated some Monster/Card names to match their card illustration
• Awakened Ktullanux will now always spawn in the middle of the map
Items/Item handling:
- fixed some item descriptions
- Bloody Branch can now summon Nightmare Golem
- Dark Blinders can now be converted to a costume at Sandra
- Pets now give their loyal bonus as soon as they reach loyal status (before you had to feed them a few times after loyal status)
- OSAD Weapons
• line enchants can be added the same way as OS Weapons are enchanted
• can additionally be enchanted at Enchanter Azzam The Lucky using the new Enchant UI
• both types of echants can be present at once
- Costume Enchant Box 27 has been added to the Fashion Point Shop featuring new spell related stones and new sets for Mechanic, Guillotine Cross and Sura
- fixed Poring Capsule to contain the correct Angeling Balloon
NPC:
- Nightmare Golem can now drop Sealed Card Album (MVP Card drop rules apply)
- all Refiner NPCs now offer two services:
• Open Refine UI: this is the same method that was present all the time
• Use alternate method: this can only be used for equipped items with weapons of level 1-4 or armors of lvl 1 and basic refine material. Here you can quickly refine to safe levels or to desired levels up to +10.
- fixed Homunculus to always be as fast as their master
- Coin to Cash Cow is now called Rich Cow
- Costume enchanters have been updated to accept new enchant stones
- fixed Giant Hornet Slave sprite
Other:
- @activity command will now also show your current Fashion Point balance
- updated wording of some client messages
- removed two unused signboards in lasagna
Client:
- updated some visuals
- fixed Hairstyles and Haircolors in character creation screen
Patcher
- Changed appearance of online player counters: unique players and shops (vending/buying) are now counted
Homepage:
- Changed appearance of online player counters: unique players and shops (vending/buying) are now counted
Hotfixes (have been applied earlier):
- fixed Ticket Refiner to accept +10 tickets again
- fixed Lord of the Dead spawn in Niflheim