Muh Let's make things even more accurate ❤️ Note: this patch will be applied on 16 June 2022 05:00 Server Time Events Cluckers: • added a small event-describing announcement at start • increased win chance slightly Instances/Dungeons/Quests Tomb of Remorse: added Poenitentia Series Weapons for Expanded Jobs to the Item Exchanger Items/Item handling fixed Costume Enchant Stone Thumb Box: this should now accept any costume enchant stone without error fixed Clock Tower Unknown Basement Weapons Enchant reset cost/chance fixed Solid Dagger item bonus fixed Precision Slasher item bonus NPC added Recycler NPC to Main Office at 123/64: • you can trade in Vivatus/Adulter Fides Weapons for Amethyst Fragments • you can trade in Mora-Equipment for Mora Coins • more will be added so now is the best chance to post some suggestions Skills Dragon Knight Chargin Pierce • added Variable Casting Time of 0.8s, Fixed Casting Time of 0.4s Dragonic Aura • added Variable Casting Time of 0.4s, Fixed Casting Time of 0.5s • increased cooldown from 60s to 120s Wind Cutter / Hack and Slasher • fixed so melee bonus no longer apply while using a spear Madness Crusher • removed Variable Casting Time of 0.4s Servant Weapon • fixed to recover only one weapon at a time Arch Mage Deadly Projection • reduced Variable Casting Time from 4s to 3s Strantum Tremor • reduced Cooldown from 5s to 4s Astral Strike • reduced Variable Casting Time from 8s to 4s Climax • added Variable Casting Time of 2s • increased After Cast Delay from 0.3s to 0.5s • reduced Fixed Casting Time from 4s to 2.5s Inquisitor Powerful Faith / Firm Faith / Sincere Faith • reduced Variable Casting Time from 2s to 1.5s • increased Fixed Casting Time from 1s to 1.5s • removed After Cast Delay of 0.5s First Faith Power / Judge / Third Exorcism Flame • removed Variable Casting Time of 2s Imperial Guard Guard Stance / Attack Stance • added Variable Casting Time of 1s • increased Fixed Casting Time from 0.5s to 1s Attack Stance • fixed to remove / apply DEF instantly Guardian Shield / Rebound Shield • increased After Cast Delay from 0.5s to 1s Ultimate Sacrifice • removed Variable Casting Time of 2s • increased After Cast Delay from 0.5s to 1s • increased Fixed Casting Time from 1s to 2s • Casting Time cannot be decreased by any means Holy Shield • increased Variable Casting Time from 2s to 2.5s • increased After Cast Delay from 0.5s to 1s • reduced Cooldown from 120s to 40s Overslash • increased number of hits: 1 target: 3 times, 2-3 targets: 5 times, 4+ targets: 7 times Cardinal Reparatio • removed Variable Casting Time of 2s • increased Fixed Casting Time from 1s to 2s • removed After Cast Delay of 0.5s Mediale Votum • removed After Cast Delay of 0.5s • increased Fixed Casting Time from 1s to 1.5s Argutus Vita / Argutus Telum / Presens Acies • increased After Cast Delay from 0.5s to 1s • removed Cooldown of 1s • increased Fixed Casting Time from 1s to 1.5s Arbitrium • increased Variable Casting Time from 2s to 4s Effligo • can now critically hit Competentia • removed Variable Casting Time of 8s • increased Fixed Casting Time from 2s to 4s Dilectio Heal • removed Variable Casting Time of 2s • increased Fixed Casting Time from 1s to 1.5s • added Cooldown of 0.3s Religio / Benedictum • removed Variable Casting Time of 2s • increased After Cast Delay from 0.5 to 0.7s • added Cooldown of 0.25s Framen • increased Variable Casting Time from 2s to 5s Shadow Cross Shadow Exceed • removed Variable Casting Time of 1s • increased After Cast Delay from 0.5s to 1s Dancing Knife • increased After Cast Delay from 0.5s to 1s Potent Venom • removed After Cast Delay of 0.5s Enchanting Shadow • increased After Cast Delay from 0.5s to 1s • reduced Cooldown from 150s to 30s • reduced Fixed Casting Time from 2s to 1.5s Meister Manufacture Machine / Activation Attack Machine / Activation Defense Machine • removed After Cast Delay of 0.5s Abyss Chaser Strip Shadow • added Fixed Casting Time of 1s • added Cooldown of 2s Omega Abyss Strike • increased Variable Casting Time from 2s to 4s Abyss Square • increased Variable Casting Time from 2s to 5s Wind Hawk Wind Sign • added After Cast Delay of 0.15s Hawk Rush • added Cooldown of 0.15s Calamity Gale • reduced After Cast Delay from 0.5s to 0.15s • increased Fixed Casting Time from 1s to 1.75s Crescive Bolt • added Cooldown of 0.15s • increased Fixed Casting Time from 0.2 to 1s Biolo Bionic Pharmacy • removed After Cast Delay of 0.5s The Whole Protection • reduced Variable Casting Time from 2s to 1s • reduced Fixed Casting Time from 1s to 0.5s Full Shadow Protection • reduced Variable Casting Time from 2s to 1s Troubadour / Trouvere Retrospection • added After Cast Delay of 0.5s • added Cooldown of 5s Sonata of Kvasir • reduced After Cast Delay from 5s to 0.15s • removed Fixed Casting Time of 1s Rose Blossom • increased Variable Casting Time from 1s to 2s • reduced After Cast Delay from 0.5s to 0.15s Geffenia Nocturne / Capriccio of Roki / Rhapsody of Mineworker / Musical Interlude / Serenade of Jawaii / Requiem of Niflheim / March of Prontera • reduced Variable Casting Time from 2s to 1s • removed Fixed Casting Time of 1s • removed After Cast Delay of 0.5s Elemental Master Spell Enchanting • removed After Cast Delay of 0.5s Activity Burn • increased After Cast Delay from 0.5s to 1s • reduced Cooldown from 60s to 8s • increased Fixed Casting Time from 1s to 2s Increasing Activity • removed Variable Casting Time of 2s Diamond Storm / Lightning Land / Venom Swamp / Conflagration / Terra Drive • increased Variable Casting Time from 4s to 5s Summon Elemental Ardor / Diluvio / Procella / Terremotus / Serpens • increased Variable Casting Time from 3s to 5s • increased After Cast Delay from 0.5s to 1s • increased Fixed Casting Time from 2s to 3s Summon Elemental Serpens • fixed a bug preventing the use of this skill Elemental Veil • increased Variable Casting Time from 2s to 4s • increased Fixed Casting Time from 1s to 2s • increased After Cast Delay from 0.5s to 1s Night Watch Hasty Fire in the Hole • fixed number hits (it was hitting too ofter in close to the center) Grenades Dropping • fixed to deal damage 3 times on hit instead of splitting the damage into 3 hits Mission Bombard • fixed to hit much more often (fitting the actual skill description) Magazine for One • fixed ammo consumption while using Gatling Gun Hidden Card • fixed to apply the correct bonus Only One Bullet • fixed Fixed Casting Time to 1s (was 0.1s) Spiral Shooting • reduced Fixed Casting Time from 1.5s to 1s Auto Firing Launcher • increased Fixed Casting Time from 1s to 3s Soul Ascetic Totem Of Tutelary • reduced Variable Casting Time from 5s to 3.5s • fixed to increase AoE with increasing skill level Heaven and Earth • fixed to apply the correct bonusses Talisman of Protection / Warrior / Magician / Five Elements • reduced Variable Casting Time from 2s to 1.5s • increased Fixed Casting Time from 0.6s to 1s Soul Gathering • increased Fixed Casting Time from 0.7s to 1s Talisman of Soul Stealing / Exorcism Of Malicious Soul • reduced Variable Casting Time from 3s to 2.2s • increased Fixed Casting Time from 0.9s to 1.5s Talisman of Blue Dragon / White Tiger / Red Phoenix / Black Tortoise • reduced Variable Casting Time from 1.5s to 1s • increased Fixed Casting Time from 1s to 1.5s Talisman of Four Bearing God • reduced Variable Casting Time from 2s to 1.5s • increased Fixed Casting Time from 1s to 1.5s Circle Of Directions And Elementals • reduced Variable Casting Time from 2s to 1.5s • increased Fixed Casting Time from 0.6s to 1.5s Soul Of Heaven And Earth • added Variable Casting Time of 3s • reduced Fixed Casting Time from 4s to 2s Sky Emperor Star Burst • fixed to show falling stars effect on target • fixed to follow the target Midnight Kick / Dawn Break / Twinkling Galaxy • increased Variable Casting Time from 0.3s to 1s • reduced Fixed Casting Time from 1s to 0.5s Star Cannon • fixed to hit much more often (fitting the actual skill description) Hyper Novice Shield Chain Rush • fixed to apply the correct damage increasing debuff (5% -> 10%) • increased Variable Casting Time from 08.s to 1.2s • reduced Fixed Casting Time from 0.4s to 0.3s • increased After Cast Delay from 0.3s to 0.5s • reduced Cooldown from 0.5s to 0.3s Spiral Pierce Max • increased Variable Casting Time from 0.7s to 1s • reduced Fixed Casting Time from 0.35s to 0.3s Meteor Storm Buster • increased Variable Casting Time from 3.15s to 4s • increased Fixed Casting Time from 1.4s to 1.5s Jupitel Thunderstorm • increased Variable Casting Time from 1.5s to 2s based on level 10 • increased Fixed Casting Time from 0.5s to 1s • reduced Cooldown from 2s to 1.8s Jack Frost Nova • reduced Variable Casting Time from 2.75 to 2.5s based on level 10 • increased Fixed Casting Time from 0.8s to 1.5s Hell's Drive • increased Variable Casting Time from 0.95s to 1.2s Ground Gravitation • increased Variable Casting Time from 2.5s to 5s based on level 10 • increased Fixed Casting Time from 1.3s to 1.5s Napalm Vulcan Strike • reduced Variable Casting Time from 1.1s to 0.5s • increased Fixed Casting Time from 0.3s to 1s Breaking Limit / Rule Break • removed Variable Casting Time of 1s • increased Fixed Casting Time from 0.5s to 1s Spirit Handler Chulho Sonic Claw • fixed to decrease cooldown with increasing level. It's now 0.25s based on level 7 (was 1.3s) Kisul Water Spraying / Marine Festival of Kisul / Sandy Festival of Kisul / Colors of Hyunrok • reduced Variable Casting Time from 1.8s to 1.7s • increased Fixed Casting Time from 0.5s to 1s Kisul Rampage / Hyunrok Breeze • increased Variable Casting Time from 2.7s to 3s • increased Fixed Casting Time from 1s to 1.5s Hyunrok Cannon / Blessing of Mystical Creatures • decreased Variable Casting Time from 2.2s to 2s • increased Fixed Casting Time from 0.8s to 1.5s Temporary Communion • increased Fixed Casting Time from 1.1s to 1.5s Shinkiro / Shiranui Nightmare Erasion • increased Variable Casting Time from 0.3s to 1s • removed Fixed Casting Time of 0.7s Mirage • increased Variable Casting Time from 1.8s to 2s • reduced Fixed Casting Time from 0.85s to 0.7s Shadow Dance • fixed to have increased Fixed Casting Time on lower levels Huuma Shuriken - Grasp / Construct • reduced Variable Casting Time from 1.3s to 1.2s • increased Fixed Casting Time from 0.7s to 1s Kunai - Distortion • increased Variable Casting Time from 0.16s to 0.2s Kunai - Refraction • reduced Variable Casting Time from 1.55s to 1.5s • increased Fixed Casting Time from 0.2 to 0.5s Red Flame Cannon / Thundering Cannon • increased Variable Casting Time from 1.5s to 2s Cold Blooded Cannon / Golden Dragon Cannon / Darkening Cannon • increased Variable Casting Time from 1.5s to 3s Shadow - Nightmare • increased Variable Casting Time from 1.75s to 2s • increased Fixed Variable Casting from 0.4s to 0.5s Kunai - Nightmare • increased Variable Casting Time from 1.75s to 2s • increased Fixed Variable Casting from 0.4s to 0.5s Dark Dragon - Nightmare • increased Variable Casting Time from 1.5s to 2s Other using combination laphine boxes should never cause item loss anymore, we're still monitoring issues with this process so don't hesitate to contact us if errors occur Hotfixes (have been applied earlier) fixed Red Force Pendant / Blue Mental Pendant / Magic Swordsman Thanatos Sword combo bonus fixed Drooping Thanatos bonus fixed Fruit Pom Spider Card / Flame Ghost Card bonus / combo bonus fixed Jungle Mandragora Card bonus