GMIcecold Party leader can then warp the whole party (doesn't matter if they are dead or not) to mvp fight.
GMIcecold 10 players in party = 6 players at npc to warp the whole party.
dont forget its needed to include the Party Leader on those part to teleport the rest of the party..
yeah then what happened if the Party Leader stuck on the first map because of the bad rng?
GMIcecold Hello, this instance is made to push party play, especially the hard mode, which needs 3 different dps types.
i mean im not complaining about the 3 types of damage ( magic, melee, ranged ) needed, but morely the rng needed to really complete the dungeon.
im pretty sure there are better dungeon to be implemented, rather than putting the rng there. (even worse, because there are no pity for it) , so its really possible for the party leader (who responsible to teleport people) to really stuck outside , and the rest of party cant goes forward the boss.
what people can do to getting better at this dungeon? no gear / no skill , but just need luck? i really feel thats not a great game design, morely in an instance. since i really have no idea or sense why the rng needed to finish the instance quicker.
GMIcecold Yes, the portals are random and yes the walking speed is limited (it was harder before).
like what is really the main point of making the portal random? im pretty sure, no one really enjoy the part of walking and pray you got the right rng, even when you do it with all of ur friends
i heard people saying, GM dont want it to be finished quicker ..
then design something that people need to do outside of be on the "rng" gaming. either that requires "gear" or "skill".
make a dps check dummy for gear , or some minigames that requires "skills".
and please not rng or even "timed" conversation (like GMT that is full of npc conversation),