SpaceHelm I do agree that it's not -fair- that new players have to compete with established players, that goes for every aspect of this game. Fortunately, some of these events are specifically tailored for new players and the old ones at the same time, some are not. I would never say to enable movement skills in these types of events because it would just become Surawars. In this state, we at least have people trying new things, and it's never just the assassins running around. This is why I disagree with your post, because if we actually did have a problem, you wouldn't see any other classes out there during events, but you do, and they're quite happy with their setup.
Even if this does get changed, it doesn't bother me much, but you would be taking an aspect of the game away from people who actually enjoy it. Usually, all we have is PVM, PVP, and WOE. Now? We have EVP (Event vs players) and a reason to gear, to max out, to feel like you're the best you can be in a competitive scene, which is what most of these events is.
I do understand your point. Why movement skills? in all honesty, I'm not sure, but if you were here and would see what was happening, I'm sure you'd vote to remove those skills immediately. This way, at least we're all static and have to make hasteful and tactical decisions, or hope our fly wings take us where we need to go on the map.
To add another point, if we remove dual wielding, then I'd propose to remove range characters next, because it's unfair that mages and ranged characters have an advantage over melee. The list would never stop until there's one class available in events.