Let's see how much you are going to feel today's changes 🤔
Physical Damage Calculation
- Recent findings show that a bonus on items wasn't handled correctly.
This is about ATK%. This bonus was handled as bonus against all classes (normal/boss). This is only true for most items up to about EP 15.2. Most items released after that have actually a different bonus.
- Items with the "old" bonus have their descriptions updated to "damage against all classes".
- ATK% bonus will now add a damage bonus from your total weapon + equip ATK. This new bonus is not affected by class, size, race, element bonus.
- Overall this might result in a slight damage decrease for players who have a lot of class, size, race, element bonus.
Instances/Dungeons/Quests
- Updated Monster's Skill Casting behaviour to official everywhere up to Episode 18
- Friday
• Lich Lord can now also be summoned in the low level mode (a weaker version with reduced drop rates)
- Poring Village
• all monsters have been replaced with the correct monsters (Poring King was ok before)
• Job Master will now appear in the instance
Items/Item handling
- fixed Paradise Rune Knight Lance ACD bonus
- Oni Horns can now be converted to a costume at Sandra
- fixed Speed Potion and Guyak Pudding to net Genetic Cart Boost-like speed
NPC
Skills
- fixed Hundred Spear only getting bonus damage from Dragonic Aura while the buff is active
- fixed Kyrie to be affected by physical damage only
- fixed Offertorium to be usable while Magnificat is active, Magnificat would be canceled in this case
- fixed Crescive Bolt's self buff damage increase from 20% to 10% per stack
- fixed Dragon Breath / Water to ignore def
- fixed Odin's Power to not fail on Landprotector
Other
- fixed movement speed in automated bombring event
- updated @bs to display the new ATK% Bonus (under Misc Physical)
Hotfixes (have been applied earlier)
- fixed various status effects falsely applying to bosses
- fixed Mayhemic Thorns cast times
- fixed Arbitrium Cooldown to be 1.5s