airto I'm fine with it being hard, since the acc is pretty strong. But i also would like the sense of progression, instead of feeling completely bottlenecked both by RNG and Temporal Gemstones.
Overall, I think I agree with a lot of people here.
aewuu However, end game has always been the grindy part for this server. So I am totally fine with how the way things are currently.
Once you hit end game, you've finished the end game. There's really not much to do once you finish gearing, so I don't mind and am looking forward to the grind for all of the Hall of Life stuff. So I personally do not think making it significantly easier would be a positive thing because there are people who are excited for something new to work on. I've heard some people mention allowing rerolling only the 3rd Slot enchant but that to me just sounds like it's making it 10x easier to get since most of the cost comes from the 4th slot enchant. I don't mind it being faster in the sense that I'm not a fan of time gating, but I wouldn't want it significantly easier.
However, I do think some things could be changed for QOL.
CongaLyne Honestly I'd be completely fine paying a guaranteed option if it was 20x the cost of the token enchant + roll fee
I personally don't mind RNG at all and think it's fun, but there are a lot of people who hate RNG, especially considering the low success rate makes the variance quite high (and frustrating). So adding a costly but guaranteed option could help them, and I don't see a problem with it so long as it's never undoubtedly the most efficient way to do it.
jinbou I agree that there is a bottleneck right now caused by the insufficient supply of temporal gemstones in the server. Something to address that would be good, whether its increasing the rewards of OGH:C, or adding alternative ways to obtain it.
airto I would rather live in the dungeons, but get the items from the mobs. Than actually be gated by timed old intances, that have no correlation with the new content.
Temporal Gemstones to me feel very out of place as requirements for Hall of Life (well, Temporal Spells, Curse Eroded Gemstones, Coagulated Spells, etc. all feels out of place but only Temporal Gemstones are limited to the instance). How old is OGHC, OGH, and FoG? Genuine question because i really don't know, but considering it has a level 170 requirement I would assume very old… And limiting the latest content to old instances seems like a weird requirement. Having additional ways to get HoL mats that aren't limited to running this instance I think would be a good thing. It could be through adding it through the instance coin shop, tying it somehow to the Garden of Time stuff (maybe my suggestion here heh https://forum.muhro.eu/d/3472-hol-rewards-after-claiming-rewards or some revamp to the GoT dailies), etc.
airto This type of progression is what i said before, that there is an artificial block from gravity, that forces you to run instances 10-15 times to actually have a decent pace at getting anything. If you do just one OGHC per day with one character, this grind might be longer than weekly
In general, I think closing the gap between multi clienters and solo clienters is a good thing, so some solution in general on the server would be good here. Somehow closing the distance between these two types of players smaller while still making it rewarding for multi clienters. I would assume most multi clienters don't particularly enjoy that game play but do it because it's just significantly more lucrative, but maybe I am speaking out of turn. Anyways, maybe that's a topic for another discussion.