As far as I'm aware, there are two ways to secure a monster: Getting aggro, and attacking it
Inquisitors have to move close to be able to damage it, moving close gets them aggro, so they secure a monster by pressing a button and clicking near the monster.
This is very much the same as a ranged character attacking a monster from a far: they press a button and click on/near the monster (depending if it's a ground targeted attack).
The only point of friction I see here is the following:
When the ranged attacker goes first, the monster is usually gone, so the other party won't receive a ks warning. When an inquisitor goes first, there's a small window between having snapped and attacking where another party will receive a warning if they can't react fast enough.
I'm not sure if there can be a good solution for this (maybe clearing noks protection on snap, but unsure if that doesn't cause more issues than it even addresses), but ruining the arguably most defining skill of that class for everyone that plays it, just because of a few bad actors who can't snap responsibly.. that's a huge -1 for me.
I am obviously biased, but I'd immediately make the same argument for backslide or high jump (which at least for the latter, I did meet some rather unpleasant players too, but fortunately it's been rare).
I'm curious if it happens on specific maps the most for you, e.g. in the new HoL dungeons, I actually tend to disable noks completely since it's really cramped there (at least the one on the left) and I don't wanna take any ownership just by moving.
On such a map I wouldn't even mind seeing noks disabled to begin with, considering how most are anyway one shotting.
But yeah, I'm actually oblivious how often this really happens and where.