Description:
Left Side Portal: 61, 154 ports to 116, 63
Right Side portal: 75, 154 ports to 167, 63
Why is this a good idea?
The current spawn points: 219,70 & 58,70 are located at hallways/passage ways leading up to 1-1 and 1-2 area. Guild(s) spawning at that location will disrupt, the attacking guild. I'd like to say the guilds who participated last WoE (4/13) can attest to this statement. Moving it a more neutral area would be ideal. 116, 63 & 167, 63
What risks or downsides does it have?
I see no downside to the swap, the potential locations give a small breathing room for guilds. Instead of multiple guilds using the middle portal to spawn into the castle, 3 guilds can safely spawn in (in their own area) and make a move to whatever the shot caller decides to call.
Additional Info:
Both left and right side spawn point (219, 70 & 57,70).

Spawn point leads to 1-1 / 1-2 area where it could disrupt an attacking guild who is already there.

Potential spawn points (167, 63 & 116, 63).

