Muh ๐ Events โ Spring Event has ended ๐ Summer Event has started ๐ Slot Machine: changed costumes to summer edition ๐ Instances / Dungeons / Quests โญ๏ธ Episode 21 has been added โญ๏ธ Tower of Trials has been added ๐ Villa of Deception: Wandering Reapers are no longer deadly ๐ Confused Snake's Nest: fixed an issue that could cause monster to spawn out of bounds ๐ Items / Item Handling โญ๏ธ Episode 21 Cards are now available in MVP Card Scroll and Old Card Album โญ๏ธ Sakura can now recycle Episode 21 Cards โญ๏ธ Rune Tablet can now disassemble Episode 21 Cards ๐ Rune Tablet can now disassemble Lich Lord Card โญ๏ธ Bloody Branch can now summon Episode 21 field/dungeon MVPs ๐ Fixed Box content view to display refine rates for equipment โญ๏ธ Episode 18 Skip Ticket no longer requires you to complete the questline on at least one character ๐ fixed Furious Saint Book autocast proc to be at +10 (was at +11) โญ๏ธ Advanced Shadow Ennchant Books can now be used on Special Master Shadow Gear (Magical, Spell, Sorcery, Sword, Bow, Fatal) โญ๏ธ Shadow Refine Hammers can now be used on Special Master Shadow Gear (Magical, Spell, Sorcery, Sword, Bow, Fatal) ๐ณ๏ธโ๐ Pride Candy drops from every monster for a while (rare) ๐ค NPC Updates โญ๏ธTemporal Tina now sells Episode 21 Skip Ticket ๐ There's a strange croaking noise coming from the basement of the Costume Workshop! ๐๏ธ Pet Fairy: added Ice Seahorse in regular category โญ๏ธ Clark now sells Special Master Shadow Gear (Magical, Spell, Sorcery, Sword, Bow, Fatal) โญ๏ธ Doil has got a new shop: Special Instance Shop โญ๏ธ Warper: added Town destination Lunaphoma ๐จ Nefeeru can now recolor: Flower Hat (Poring Editions) Note Headphones Delicious Strawberry Paeonia Fluffy Parasol Sunbed Poring Tube Kitten Ears Cyber Cat Ear Headphones Angel Ribbon Phoenix Wing Evil Druid Cross Goddess of Victory Nightcap Wandering Wolf King Helmet Bell Ribbon Triple Poring Hat Wild Cat Knit Cap Blue Rose Garden Sweet Flower Garden Flame Giant Jumbo Rabbit Sakura Branch Arch Bishop Wings Butterfly Wing Pincer Arms Ced's Magic Cape ๐ New Fashion Point Machine for Summer in go 57 arrived! ๐ New Event Coin NPC Mathilda arrived in go 57 too! ๐ณ Donation Shop โ Removed Spring Eggs ๐ Added Summer Eggs ๐ Added Summer Outfits ๐ฎ Skills ๐ Abracadabra can now summon Episode 20 MVPs โญ๏ธ Abracadabra can now summon Episode 21 MVPs ๐ Updated various skill's cast, cooldown and delay times: Arch Bishop Adoramus: added fixed cast time of 0.5s Renovatio: added cooldown of 1s Abyss Chaser Abyss Dagger: fixed cooldown for levels 1-4 Abyss Flame: variable cast time 3s (was 2.5s) Abyss Slayer: after cast delay 1s (was 0.5s), removed variable cast time Abyss Square: fixed cast time 1.5s (was 1s) Chasing Shot: after cast delay 0.5s (was 0.3s), added variable casting time of 1s Hit And Sliding: removed after cast delay, fixed cooldown for levels 1-4 Unlucky Rush: fixed cooldown for levels 1-4 Archer Arrow Repel: cast time 0.8s fixed, 0.4s variable (was 1.5s fixed) Arrow Shower: after cast delay 0.1s (was 0.5s) Arch Mage Astral Strike: fixed cast time 1.5s (was 2s) Climax: after cast delay 0.3s (was 0.5s), removed variable cast time, fixed cast time 4s (was 2.5s) Crimson Arrow: fixed cooldown for levels 1-4 Rock Down: fixed cooldown for levels 1-4 Storm Cannon: fixed cooldown for levels 1-4 Acolyte Angelus: after cast delay 2s (was 3.5s) Heal: after cast delay 0.5s (was 1s) Aqua Benedicta: after cast delay 0.4s (was 0.5s) Increase AGI: after cast delay 0.4s (was 1s) Warp Portal: removed after cast delay (was 1s) All Full Throttle: cooldown 300s (was 180s) Alchemist Homunculus Resurrection: increased cooldown for levels 1-4 Assassin Venom Splasher: fixed cooldown for levels 1-9 Bard Apple of Idun: added fixed cast time of 0.3s, added after cast delay of 0.3s Assassin Cross of Sunset: added fixed cast time of 0.3s, added after cast delay of 0.3s Dissonance: added fixed cast time of 0.3s, added after cast delay of 0.3s Frost Joker: cooldown 5s (was 4s) Musical Strike: removed fixed cast time (was 0.3s) Pang Voice: added cooldown of 10s Poem of Bragi: added fixed cast time of 0.3s, added after cast delay of 0.3s Bard/Dancer Whistle: added fixed cast time of 0.3s, added after cast delay of 0.3s Drum of Battlefield: added fixed cast time of 0.5s, added after cast delay of 0.3s Eternal Chaos: added fixed cast time of 0.5s, added after cast delay of 0.3s Into the Abyss: added fixed cast time of 0.5s, added after cast delay of 0.3s Lullaby: added fixed cast time of 0.5s, added after cast delay of 0.3s Mr. Kim A Rich Man: added fixed cast time of 0.5s, added after cast delay of 0.3s The Ring of Nibelungen: variable cast time 3s (was 1s), added fixed cast time of 0.5s, added after cast delay of 0.3s Loki's Wail: variable cast time 3s (was 1s), added fixed cast time of 0.5s, added after cast delay of 0.3s Invulnerable Siegfried: added fixed cast time of 0.5s, added after cast delay of 0.3s Biolo Acidified Zone Fire: fixed variable cast time for levels 1-2 Acidified Zone Ground: fixed variable cast time for levels 1-2 Acidified Zone Water: fixed variable cast time for levels 1-2 Acidified Zone Wind: fixed variable cast time for levels 1-2 Full Shadow Protection: removed after cast delay, fixed cast time 0.5s (was 1s) Creeper: cooldown 15s (was 30s), removed after cast delay Explosive Powder: after cast delay 0.25s (was 0.7s) Hell Tree: removed after cast delay Mystery Powder: after cast delay 0.5s (was 0.6s) The Whole Protection: fixed cast time 1s (was 0.5s) Wooden Fairy: removed after cast delay Wooden Warrior: removed after cast delay Cardinal Arbitrium: fixed cast time 1.5s (was 1s) Divinus Flos: variable cast time 2s (was 3s), added fixed cast time of 1.5s Framen: fixed cooldown for levels 1-4, fixed cast time 1.5s (was 1s) Pneumaticus Procella: variable/fixed cast time 4s/1.5s (was 3s/2s) Clown / Gypsy Vulcan Arrow: fixed cast time for levels 1-9 Skillful Professional Musician: added after cast delay of 0.3s Tarot Card of Fate: after cast delay 0.3s (was 3s). added cooldown of 3s Dancer Please Don't Forget Me: added fixed cast time of 0.3s, added after cast delay of 0.3s Fortune's Kiss: added fixed cast time of 0.3s, added after cast delay of 0.3s Humming: added fixed cast time of 0.3s, added after cast delay of 0.3s Scream: cooldown 5s (was 4s) Service For You: added fixed cast time of 0.3s, added after cast delay of 0.3s Throw Arrow: removed fixed cast time. added after cast delay of 0.3s Ugly Dance: added fixed cast time of 0.3s, added after cast delay of 0.3s Charming Wink: added cooldown of 10s Dragon Knight Dragonic Aura: fixed cast time 1s (was 0.5s), cooldown 60s (was 120s) Dragonic Breath: fixed variable cast time for levels 1-9 Dragonic Pierce: variable cast time 0.5s (was 1s), added fixed cast time of 0.5s, after cast delay 0.7s (was 0.75s) Servant Weapon Phantom: added fixed cast time of 0.5s Vigor: added after cast delay of 1s Elemental Master Conflagration: fixed cast time 1.5s (was 1s) Diamond Storm: fixed cast time 1.5s (was 1s) Elemental Buster: variable cast time 4s (was 8s) Increasing Activity: fixed cast time 3s (was 1s) Lightning Land: fixed cast time 1.5s (was 1s) Psychic Stream: added after cast delay 0.5s on level 5, variable cast time 2s (was 3s), added fixed cast time of 1.5s Terra Drive: fixed cast time 1.5s (was 1s) Venom Swamp: fixed cast time 1.5s (was 1s) Guillotine Cross Counter Slash: after cast delay 1s for levels 6-10 (was 2s) Cross Impact: fixed cooldown for levels 1-4 Cross Ripper Slasher: fixed after cast delay and cooldown for levels 1-4 Poison Smoke: cast time can now be reduced Guild Charge Shout Beating: cooldown 90s (was 60s), cast time no longer reducible Charge Shout Flag: cooldown 90s (was 30s), cast time no longer reducible Genetic Blood Sucker: variable cast time 3s (was 1.5s), added cooldown of 1s Howling of Mandragora: cooldown 10s (was 15s) Gunslinger Magical Bullet: removed after cast delay Tracking: changed fixed cast time to variable cast time (still can't be reduced via stats) Hyper Novice Double Bowling Bash: added fixed cast time of 0.35s Jack Frost Nova: after cast delay 0.3s (was 0.5s) Meteor Storm Buster: after cast delay 0.3s (was 0.5s) Overcoming Crisis: added after cast delay of 0.5s High Priest Assumptio: fixed after cast delay for levels 1-4 Basilica: fixed fixed cast time and after cast delay for levels 1-4 Imperial Guard Cross Rain: added variable cast time of 4s Grand Judgement: cooldown 0.5s (was 5s) Holy Shield: variable cast time 2s (was 2.5s) Imperial Cross: after cast delay 0.7s (was 0.5s), cooldown 0.4s (was 0.35s) Imperial Pressure: variable cast time 2s (was 3s), added fixed cast time of 1.5s, cooldown 0.45s (was 0.5s) Judgement Cross: variable/fixed cast time 4s/1.5s (was 2s/1s) Overslash: removed variable cast time Radiant Spear: variable/fixed cast time 1s/1s (was 0.5s/0.5s), after cast delay 0.5s (was 1.2s) Ultimate Sacrifice: cooldown 100s on level 5 (was 120s), added variable cast time of 2s, cast time is now reducible Inquisitor Blazing Flame Blast: variable cast time 0.5s (was 0.4s), cooldown 0.7s (was 0.5s) Explosion Blaster: fixed after cast delay for levels 1-4 Firm Faith: variable/fixed cast time 1s/1s (was 1.5s/1.5s) First Faith Power: fixed cast time 2s (was 1s) Judge: fixed cast time 2s (was 1s) Powerful Faith: variable/fixed cast time 1s/1s (was 1.5s/1.5s) Sincere Faith: variable/fixed cast time 1s/1s (was 1.5s/1.5s) Third Exorcism Flame: fixed cast time 2s (was 1s) Knight Bowling Bash: removed variable cast time Brandish Spear: removed variable cast time, added after cast delay of 0.5s Kagerou / Oboro Cross Slash: after cast delay 0.7s (was 0.5s) Royal Guard Banding: added fixed cast time of 1s, added cooldown of 5s Inspiration: fixed cooldown for levels 1-4 Over Brand: cooldown 0.3s (was 0.35s) Reflect Damage Reduction: added cooldown of 60s Lord Knight Spiral Pierce: fixed varialbe cast time for levels 1-4 Merchant Crazy Uproar: added after cast delay of 1s Mage Cold Bolt: after cast delay 1.4s (was 0.3s), fixed variable/fixed cast time for levels 1-9 Fire Bolt: after cast delay 1.4s (was 0.3s), fixed variable/fixed cast time for levels 1-9 Lightning Bolt: after cast delay 1.4s (was 0.3s), fixed variable/fixed cast time for levels 1-9 Napalm Beat: fixed after cast delay for levels 1-9 Thunderstorm: fixed variable/fixed cast time for levels 1-9 Humunculus Absolute Zephyr: variable cast time 1s (was 1.5s), added fixed cast time of 0.3s, added after cast delay of 0.3s Blast Forge: removed variable cast time, added cooldown of 3s Blazing And Furious: added after cast delay of 0.5s, added cooldown of 1s C.B.C (Continual Break Combo): added cooldown of 0.3s E.Q.C (Eternal Quick Combo): added cooldown of 0.3s, removed after cast delay Eraser Cutter: fixed variable cast time for level 1-9 Glanzen Spies: fixed cast time 0.7s (was 0.5s), added cooldown of 0.25s Goldene Tone: variable cast time 2s (was 5.5s), fixed cast time 1s (was 0.2s), removed after cast delay, added cooldown of 120s Granitic Armor: variable cast time 2s (was 3s) Heilige Pferd: variable/fixed cast time 1s/0.3s (was 1.3s/0.2s), added cooldown of 0.5s Heilige Stange: fixed variable cast time for level 1-9 Lava Slide: variable cast time 2s (was 3.5s) Needle of Paralyze: variable cast time 1s (was 1.3), removed fixed cast time Needle Stinger: removed variable cast time, fixed cast time 0.3s (was 0.2s), added cooldown of 0.25s Overed Boost: fixed variable cast time for level 1 Pain Killer: variable cast time 2.5s (was 1.9) Poison Mist: variable cast time 1s (was 1.3) Pyroclastic: variable cast time 2s (was 5.5s) Sonic Claw: cooldown 0.5s (was 1s) Stahl Horn: switched fixed cast time to variable cast time Stein Wand: fixed cooldown for levels 1-4 Tempering: removed variable cast time, fixed cast time 2s (was 0.2s), removed after cast delay, added cooldown of 120s The One Fighter Rises: added after cast delay of 0.5s, added cooldown of 2s on level 10 Tinder Breaker: added cooldown of 0.5s Toxin Of Mandara: removed variable cast time, fixed cast time of 0.7s (was 0.2s), added cooldown of 2s Twister Cutter: fixed variable cast time for levels 1-9, added cooldown of 0.2s Xeno Slasher: fixed variable cast time for level 1-9 Monk Windmill Rush: after cast delay 0.3s (was 2s), variable cast time 1s (was 3s), added fixed cast time of 1s, added cooldown of 10s Blade Stop: added cooldown of 3s Finger Offensive: added cooldown of 1s Meister Energy Cannonade: variable cast time 1.5s (was 0.5s), cooldown 1.25s (was 1.2s) Rush Strike: fixed cooldown for levels 1-4 Spark Blaster: after cast delay 0.25s (was 0.3s) ABR Battle Warior: removed after cast delay ABR Dual Cannon: removed after cast delay ABR Infinity: removed after cast delay ABR Mother Net: removed after cast delay Mechanic Arm Cannon: fixed variable cast time for levels 1-2, fixed cooldown for levels 1-4 Knuckle Boost: fixed cast time for levels 1-4 FAW Magic Decoy: cast time can now be reduced FAW Silver Sniper: cast time can now be reduced Ninja Killing Strike: added after cast delay of 3s Night Watch Hasty Fire in the Hole: removed after cast delay Intensive Aim: added cooldown of 0.5s Midnight Fallen: after cast delay 1s (was 0.8s) Spiral Shooting: fixed cast time 1.5s (was 1s) Paladin Pressure: fixed after cast delay for levels 1-4 Professor Memorize: fixed cast time can now be reduced Priest Redemptio: cast time can now be reduced with stats Ranger Aimed Bolt: variable cast time 2s (was 4s), after cast delay 2s (was 0.5s) Rogue Steal Coin: added after cast delay of 0.5s Rune Knight Crush Strike: cast time can now be reduced Giant Growth: cast time can now be reduced Lux Anima: added after cast delay of 1s Refresh: cast time can now be reduced Stone Hard Skin: cast time can now be reduced Storm Blast: added after cast delay of 1s Wind Cutter: fixed cooldown for levels 1-4 Rebellion Banishing Buster: fixed cast time 0.7s (was 1.6s), cooldown 1.6s (was 1s) Shadow Chaser Bloody Lust: added fixed cast time of 1s Spirit Handler Chulho Battering: after cast delay 1s (was 0.7s), cooldown 0.7s (was 1s) Colors of Hyunrok: variable cast time 1s (was 1.7s), fixed cast time 1.5s (was 1s) Hyunrok Spirit Power: variable cast time 2s (was 3s), added fixed cast time of 1.5s Kisul Water Spraying: variable cast time 1s (was 1.7s), fixed cast time 1.5s (was 1s) Marine Festival of Kisul: variable cast time 1s (was 1.7s), fixed cast time 1.5s (was 1s) Sandy Festival of Kisul: variable cast time 1s (was 1.7s), fixed cast time 1.5s (was 1s) Shadow Cross Enchanting Shadow: cooldown 150s on level 5 (was 30s) Impact Crater: fixed cooldown for levels 1-4 Star Emperor New Moon Kick: switched variable cast time to fixed cast time Sky Emperor Enchanting Sky: variable/fixed cast time 1s/0.5s (was 0.3s/1s) Sky Moon: variable cast time 1s (was 0.75s), added fixed cast time of 0.5s Sniper Falcon Assault: after cast delay 0.5s (was 3s) Sharp Shooting: added cooldown of 0.15s Sage 4 Elemental Analysis: cast time can now be reduced Varetyr Spear: variable cast time 4s (was 3.6s), fixed cast time 1s (was 0.2s) Soul Ascetic Circle Of Directions And Elementals: removed after cast delay, variable cast time 2s (was 1.5s) Exorcism Of Malicious Soul: variable cast time 3s (was 2.2s), removed after cast delay Soul Of Heaven And Earth: variable cast time 4s (was 3s) Talisman Of Five Elements: variable cast time 2s (was 1.5s) Talisman Of Four Bearing God: variable cast time 2s (was 1.5s) Talisman Of Magician: variable cast time 2s (was 1.5s) Talisman Of Protection: variable cast time 2s (was 1.5s) Talisman Of Soul Stealing: variable cast time 3s (was 2.2s) Talisman Of Warrior: variable cast time 2s (was 1.5s) Totem Of Tutelary: variable/fixed cast time 5s/2s (was 3.5s/1s) Sura Flash Combo: fixed cooldown for levels 1-4 Gentle Touch-Energy Gain: removed cooldown Ride in Lightning: fixed variable cast time for levels 1-4 Shinkiro / Shiranui Nightmare Erasion: added fixed cast time of 0.2s Kunai - Distortion: cooldown 0.35s (was 0.3s) Mirage: fixed cast time 1s (was 0.7s) Summoner Arclouse Dash: cooldown 6s (was 10s) Catnip Meteor 2: added variable cast time of 4s, added fixed cast time of 1s at level 5, added after cast delay of 1s Catnip Powdering: removed variable cast time, added fixed cast time of 1s Fresh Shrimp: cooldown 1s on level 5 (was 2s) Grooming: switched variable cast time to fixed cast time Hiss: switched variable cast time to fixed cast time, fixed cooldown for levels 1-4 Lope: variable cast time 1s (was 0.5s) Nyang Grass: fixed variable cast time for levels 1-4 Power of Flock: add fixed cast time of 1s Purring: switched variable cast time to fixed cast time, cooldown 40s on level 5 (was 45s) Scar of Tarou: cooldown 12s (was 10s) Tasty Shrimp Party: variable cast time 1s on level 5 (was 1.5s), cooldown 40s on level 5 (was 45s) Silvervine Stem Spear: added fixed cast time of 0.5s, added cooldown of 1s Spirit of Savage: fixed cooldown for levels 1-4 Tuna Belly: switched variable cast time to fixed cast time Tuna Party: cooldown 30s on level 5 (was 20s) Trouvere / Troubadour Rhapsody of Mineworker: added fixed cast time of 1s Geffenia Nocturne: added fixed cast time of 1s Serenade of Jawaii: added fixed cast time of 1s Sonata of Kvasir: added fixed cast time of 1s Musical Interlude: added fixed cast time of 1s Mystic Symphony: variable cast time 1s (was 2s), removed after cast delay Requiem of Niflheim: added fixed cast time of 1s March of Prontera: added fixed cast time of 1s Retrospection: after cast delay 0.3s (was 0.5s) Rhythmical Wave: cooldown 0.4s (was 0.5s), variable cast time 2s (was 1s) Capriccio of Roki: added fixed cast time of 1s Rose Blossom: variable cast time 1s (was 2s), added fixed cast time of 0.5s Sound Blend: fixed variable cast time for levels 1-4, added after cast delay of 0.15s Moonlight Serenade: after cast delay 03s (was 2s), added cooldown of 5s Wanderer Swing Dance: after cast delay 0.3s (was 2s), added cooldown of 5s Symphony of Lover: after cast delay 0.3s (was 2s), added cooldown of 5s Family We are with You: removed variable cast time, fixed cast time 3s (irreducible), added after cast delay of 1s, added cooldown of 20s Mom Dad cheer up: removed variable cast time, fixed cast time 3s (irreducible), added after cast delay of 1s, added cooldown of 60s Death can not separate us: removed variable cast time, fixed cast time 3s (irreducible), added after cast delay of 1s, added cooldown of 60s Wind Hawk Calamity Gale: fixed cast time 1s (was 1.75s), added variable cast time of 2s Crescive Bolt: variable cast time 1s (was 0.8s) Deep Blind Trap: added fixed cast time of 1s Flame Trap: added fixed cast time of 1s Gale Storm: after cast delay 0.15s (was 0.5s), variable cast time 1s (was 3.5s) Hawk Mastery: after cast delay 0.5s (was 1s) Hawk Boomerang: variable/fixed cast time 3s/1s (was 0.8s/0.2s) Solid Trap: added fixed cast time of 1s Swift Trap: added fixed cast time of 1s Wild Walk: after cast delay 0.5s (was 0.25s), variable cast time 0.5s (was 0.75s), added fixed cast time of 1s Warlock Earth Strain: fixed cast time 1s (was 2s) Frost Misty: cooldown 8s (was 4s) Marsh of Abyss: removed variable cast time, added cooldown of 2.5s Reading Spellbook: removed after cast delay Tetra Vortex: removed after cast delay, fixed cast time 1s (was 2s), variable cast time increased for levels 6-10 Wanderer / Minstrel Beyond of Warcry: after cast delay 0.3s (was 1s), fixed cast time 1s (was 0.5s) Dance with Warg: after cast delay 0.3s (was 1s), cooldown 180s (was 90s), variable cast time 1s (was 3.5s) Gloomy Shyness: fixed cast time 1s (was 0.5s), variable cast time 0.5s (was 1s), after cast delay 0.3s (was 1s) Great Echo: after cast delay 0.3s (was 1s), cooldown 5s (was 10s) Lerad's Dew: after cast delay 0.3s (was 1s), cooldown 20s (was 180s) Deep Sleep Lullaby: variable cast time 1s (was 2s), fixed cast time 0.5s (was 1s), after cast delay 0.3s (was 1s) Sinking Melody: variable cast time 3s (was 1s), fixed cast time 1s (was 0.5s), after cast delay 0.3s (was 1s) Metallic Sound: variable cast time on level 10 is 4s (was 5.5s) Improvised Song: after cast delay 0.3s (was 1s), cooldown 5s (was 3s) Saturday Night Fever: fixed cast time 3s (was 1s), variable cast time 3s (was 5s), after cast delay 0.3s (was 1s) Circle of Nature: variable cast time 1s (was 2s), added fixed cast time of 0.5s, after cast delay 0.3s (was 1s) Song of Mana: after cast delay 0.3s (was 1s), cooldown 20s (was 90s) Sound of Destruction: fixed cast time 2s (was 0.5s), variable cast time 3s (was 2s), after cast delay 0.3s (was 1s) Unlimited Humming Voice: after cast delay 0.3s (was 1s), cooldown 180s (was 150s) Wizard Earth Spike: after cast delay on all levels 1.4s, fixed variable/fixed cast time for levels 1-4 Heaven's Drive: fixed after cast delay and variable/fixed cast time for levels 1-4 Jack Frost: after cast delay 0.5s (was 1s) Jupitel Thunder: fixed variable/fixed cast time for levels 1-9 Meteor Storm: fixed cooldown and variable/fixed cast time for levels 1-9 Storm Gust: fixed variable/fixed cast time for levels 1-9 Lord of Vermilion: fixed variable/fixed cast time for levels 1-9 ๐ Homepage / Discord ๐ก Logins should now stay for 30 days ๐ Fixed Box contents to display refine rate of equipment ๐ญ Other Changes ๐ Fixed an issue with @wi that would cause the server to crash โญ๏ธ added @go 60 (Lunaphoma) ๐ Fixed Firework Effect Stone to be available at hateffect preview command โ๏ธ๐ก๏ธ PvP / GvG ๐ Battleground โน๏ธ Battlegrounds take a vacation Legend ๐ก = Community suggestion ๐ = Bug