Title: Keep Star Gladiator's Miracle Buff when changing maps
Star Gladiators have the ability to mark and align monsters to have some damage boost against them, it can be only one monster for each constellation (Sun, Moon, Star) and it depends on their size. That means you can only have:
- One small sized monster for Sun.
- One medium sized monster for Moon.
- One large sized monster for Star.
Miracle is a hidden buff of Star Gladiators that aligned every monster to Star, that means that your base level + (total) STR + DEX + LUK will increase your damage to that aligned monsters. However, when KRO made that massive skill balance they decided to cap that damage amplification to the 75%. This is a understable nerf because SkE were able to farm some dungeons (Ami2, Niff1-2) literally with no gears.
When dealing any form of physical damage, there's a very small chance to Miracle to proc, that being a 0.005%, more over, this chance becomes even lower if the user total AGI is > 45, every point of agi beyond that will reduce it further up to ≈ 0.001541%
The reason I brought this up is because when you change maps Miracle buff will be lost.
One of the most important problems SkE has is dungeon farming as in general, one of the strategies for dungeon farming is completing and redeeming hunting quest for materials and heirlooms.
SkE can't do this (thinking on all Varmundt's dungeons, (Biosphere A-B for mid-game and Depth 1-2 for endgame).
Miracle can be a big determinant on being able to farm comfortably some maps or not.
Keeping in mine that is has a very low chance to proc, imagine the case when it activates when you are about to finish your board quest (idk for example the 300 or 2k monster hunt on Depth 1) and you have to lost it just because you'll have to redeem the reward. This can discourage some people.
This is the reason why I made this suggestion, to keep Miracle when changing maps just to be able to farm maps in a more comfortable way.