Title: [Forgotten Time Z1-Z2 hourly density change mechanism, but implement it into the Biosphere Depths 1 and Depths 2 Maps]
Description:
So I think it would be a good idea to see a hourly extra density of monsters on D1 and D2, with the similar contamination mechanism (temporary increase of map density monster) they do between Z1 and Z2
Why is this a good idea?
Currently post HoL set being the BiS gear, farming D1 is not that much profitable, the best drops being shadow stone something that you need to enchant shadow gears. And for D2 well, the density is low, and so at least for me it was never profitable. While the demands for D2 maps, namely TDMR and Abyss runes, are as high as ever(last year pre aug 2024 buff average prices was 2m-2.8m while now it is 3m-4m). This might be the indicator that it is viable to raise the supply (and that the D2 map currently is the sole source of the said materials)
As for other reasons, if one of the Depths map being "contaminated" or the state of higher density monster is being applied, it is another impetus to create/make/join a pub D1 or D2 run and start it on time for maximum gain. It should be fun. Also that the more density helps a bit on fulfilling the mobs killing quota.
What risks or downsides does it have?
With this mechanism being implemented, there could be a huge market impact depending how much the density boost is (e.g. how many extra monster was put for the temporary "contamination" period). But overall it should lower TDMR and Abyss rune prices and all their derivatives (e.g. enchanted TD crowns). Also for solo end game farmer it may add other options of maps to farm in temporarily, either when the density is normal, or when the density is raised (some jobs e.g. WH might hate the increased density but they can still farm the map when it is not in the contamination mode). Also that other maps farmer might move to farm here instead so other commodities might have lesser supplies(sorry bro can't 100% avoid the systemic inflation).
Other risk might be the maps will potentially be more laggy for some people cuz Z1 and Z2 is of the more laggy maps (at least for me) but idk how to measure those changes.
Additional Info:
TL;DR Z1/Z2 contamination mechanism (already observed in the last 6 months and is kinda not bad imo) but for Depths maps instead.
Also not the final suggestion so inputs are very welcome (we don't even speak yet of how many density (in %) of the number of the monster to be added on the "contamination" periods, and the subsequent sweet spots of the density for both pub parties and solo farmers (ideally should overlap)