+1
This is my interpretation of the suggestion
As this is suggested it's not like the refine system so every mvp has a pity system so that if you open 5000 BBs you get an insane amount of benefits
This suggestion it's possibly ask for a system like this: A single Quest Like system
Its like a quest with a reward, like the achievement quest
1- select your mvp target, only one at a time can be selected. If you wanna change it, the count gets resetted.
2- when you kill X amount of times the mvp you get a card at 100% rate. This do not mean that at x/2 times you have 50% to drop it. You will have 0.04% base chance till lets say kill MVP number 2500 (theoretical 100% chance by number of kills at 0,04% base drop)
So to all the -999999 ppl
This will not change any amount of MVP card density, but would help the very unlucky side of farming
Example:
Lets say the target amount its like 1000 kills + 100 special Instance coin (idk, just random)
Lets say the target its Shulang Card
A player have to run Villa 1000 Times for 100% card guarantee
Probably 90% or players that would do that would drop the card around kill 800-900 or even before that
If, lets say, the card drops at natural 0,08% (BBG) at kill number 900, the kill count gets resetted and you basically can choose a new quest and the benefit of this its 0. Because you just dropped it normally without any help.
So whats the point of all this if the card would probably drop always before the "quest" its completed?
In my opinion:
This will make the farm actually having a sense, a mission, a goal with a clear outcome. Maybe more ppl would get involved in more farming because there is a goal? Idk tbh