Title: +20 food rebalance
Description:
I saw many players are interessed in +20 food and having a way to actually making sense of farming for it.
Since some mats are already avaiable in BioA, but other mats are not, and going to kill mobs like petite probably won't make any sense (beside food for personal use) given our standard z/h map profit, i would like to suggest to add all food mats as BioA drops.
I can see two ways:
- add the remaining mats as custom drops to some mobs
- Remove all the drops we have atm for food mats (like beef head) and make all mobs drop a "food mat box" that gives you one food mat at random when opened (i like this more)
I like the Box more because will give ppl 4 maps to farm and will not concentrate all farmers in the "vit map" or "luk map" etc
Then to forge the allmighty +20 i think just collect 1 30m/1h food of each type and forge it.
I think the food system its cool and the Biolo forging system even cooler. Having to build eq for creation etc.
Atm this system its underused
Why is this a good idea?
This way mid maps like bioA will have a revamp having a reason to farm.
Mid game players have a new possible money income
Endgame player can have food avaiable in market or just farm and brew it
What risks or downsides does it have?
It may be an overcustimzation
It may introduce easier time for vct build, but at a price ofc
Additional Info:
If possible, compare with similar features in other games. Include images, mock-ups, or examples.