Description:
looking at how much time is left for the rest of the halloween season and the newly added achievement system, i wonder if it's possible for there to be some sort of catch up period. current seasonal achievements require you to slay hallowring 75 times, and your progress at achieving that goal will rely on a lot of factors, which might make it barely achievable even for avid event enjoyers.
so i wonder, if it's possible for there to be a certain period some time during event's run, when boss spawns more often and requires less souls to summon(probably, in proportion to how much more often the boss spawns. for example, if boss spawns at the start of every hour(instead of every 4 hours), it will require 2.5k souls generated server-vide for him to actually appear).
that could be made into it's own event, sort of like Hallowring's Last Great Rush. but i do think that this could be a thing for most of seasonal events that require you to be present active in-game, but only at certain hours.
Why is this a good idea?
it will allow more people to play the seasonal activities? should be overall net positive for everyone, but some people who have a habit of putting off assignments till deadline, or the people with whom the usual time of events is not most comfortable are gonna have better experience with this suggestion's implementation.
What risks or downsides does it have?
some of the usual event enjoyers might not enjoy the fact that what their usual labor is more readily available for some people at a certain time? i myself dont see any downsides, which is why:
as always, each and every kind of feedback is welcome and appreciated