A few Suggestions regarding Villa of Deception
- Ghosts of 3rd Room: Make the Skill they Cast also not kill you but only reduce the HP to max 1 (Like the Ghosts from the first room do, which was afaik an QoL Costume Change too)
- After you cleared the ,,Do IT!" Spirits, either unload the moving ghosts as the trial they provide is over OR add warps to the second room on both side of the DO It ghosts so you dont have to run all the way back
- Let us enter the Instance solo (Lets all be real, we all drag an 2nd char inside and let it autofollow us to the first tourch just to never be used again - This mechanic is outdated, the drop not relevant anymore and a is only defended by some users to add an extra layer of ,,protecting the value of the MVP Cards in there")