Title: Adding a trigger based NPC for Wave Mode Instance (Sky and Forest)
Description:
Hi Muh Team, I want to suggest adding a NPC which trigger the spawn in Wave mode for both Sky and Forest, this way a players will have a break from the spawning of mobs. The NPC will show up after every 10 rounds, which is after the treasure chest spawns.
During this time all buffs timer will stop, so if the player is using a bubblegum the timer will also stop, so it won't get wasted.
To make it fair the instance timer will continue running and keep it within ONE HOUR as always.
SUGGESTION:
Forest Mode:
<Wave 1> to <Wave 9> ⮕ <Treasure Chest>
➥<NPC> <Are you ready to continue?> (ALL BUFFS TIMER STOPS)
[No] ➤ Keep spawns on pause
[Yes] ➤ Continue Spawning (ALL BUFFS TIMER RESUME)
Sky Mode:
<Wave 1> to <Wave 4> ⮕ <Treasure Chest> ⮕ <Wave 6> to <Wave 9> ⮕ <Treasure Chest>
➥<NPC> <Are you ready to continue?> (ALL BUFFS TIMER STOPS)
[No] ➤ Keep spawns on pause
[Yes] ➤ Continue Spawning (ALL BUFFS TIMER RESUME)
The NPC will spawn at the area where the monsters are spawning so it will easily be notice.
FOREST:

SKY:

Why is this a good idea?
This way the players will have an option to pause the spawning of the monsters and will be able to take a break when they need to go to the toilet or have a call or something they need to attend to.
Let's be honest it's an ONE(1) HOUR long instance so people will need to sit tight while doing it.
What risks or downsides does it have?
The only risk I could think, is that if the player went for a break and forgot that they're doing the instance and get kick out due to overtime.
I've already suggested that the instance timer will keep on running even if the NPC is out, so it will not be abused. This way players will have to comeback and finish the instance, if we allow the instance timer stop, players might stay idle inside for a long time.