
How's your new year going? Is it balanced? 😀
 
Events
- Bombring Event: Reduced number of spawning bombrings and fixed maximum amount of bombrings per wave
- Bombring, Dice, Poring Catcher, Treasure, Cluckers Events: doubled EXP-Event contribution
- Christmas Event has ended
Client
Instances/Dungeons/Quests
- Episode 17.1:
 • Unknown Part / Cor Core drop chances have been increased
- Episode 17.2:
 • Varmeal Ticket drop chances have been increased
 • Illusion Reinforcement Cube price has been halved and will turn equipment to +9 now
 • Automatic Reinforcement Cube will turn equipment to +11 now
- Constellation Tower:
 • You can now change Betelgeuse Souls to Naght Sieger Souls at the Exchanger NPC
 • fixed Betelgeuse losing status immunity
Items/Item handling
- fixed Costume Lost Time's effect
- fixed some Shadow Equip giving double hp bonus per refine
- fixed Advanced Paradise Shadow Shield casting time reduction
- fixed Wanderer Minstrel Stone (Garment) / Clown Gypsy Stone (Low) combo bonus
- fixed Thanatos Great Sword-AD autocast bonus
- fixed some item descriptions
- fixed Costume Spiritual Blessing's equip position
- fixed animation when using Infinite Concentration / Awakening / Berserk Potion
- fixed class restrictions for Infinite Awakening / Berserk Potion
- any level 5 weapon is gradable now
NPC
- Rayja now offers Shadow Crates in exchange for Shadowdecon in her Special Shop
Donation Shop
- changed December Costume Egg to January Costume Egg
- added The First Costume Egg 2023
- added Costume Top Box
- added Costume Rose Box
Skills
- fixed some skill descriptions
Dragon Knight
- Madness Crusher
 • Based on level 5, SP consumption is reduced from 68 to 55.
 • Based on level 5, the base skill damage is increased from ATK 4400% to ATK 8350%.
 • Increased POW influence from 7 to 10.
 
- Storm Slash
 • Skill cooldown is increased from 0.3 seconds to 0.35 seconds.
 • Based on level 5, SP consumption is reduced from 60 to 55.
 • Based on level 5, the base skill damage is increased from ATK 950% to ATK 2200% per hit.
 • The chance of increasing damage while under the Giant Growth effect is increased from 30% to 60%.
 
- Hack and Slasher
 • Based on level 10, the base skill damage is increased from ATK 7300% to ATK 7700% per hit.
 • Based on level 10, area of effect is reduced from 9x9 cells to 7x7 cells.
 • Changed so that it can now deal critical hits.
 • Critical chance is equal to the caster's critical rate.
 • Critical damage modifiers are halved for this skill.
 
Meister
- Axe Stomp
 • Based on level 5, SP consumption is increased from 74 to 85.
 • Based on level 5, base skill damage is increased from ATK 4600% to ATK 5150%.
 
- Mighty Smash
 • Skill cooldown is increased from 0.3 seconds to 0.5 seconds.
 • Global cooldown (cast delay) of 0.25 seconds is added.
 • Based on level 10, SP consumption is increased from 78 to 95.
 • Based on level 10, the base skill damage is reduced from ATK 3100%/3150% to ATK 1825%/1850% (Axe Stomp) per hit.
 • The number of attacks is increased from 3/5 hits to 5/7 (Axe Stomp) hits.
 • Increased POW influence from 5 to 7
 • When under the Axe Stomp effect, increased POW influence from 7 to 10.
 
- Spark Blaster
 • Skill cooldown is reduced from 0.7 seconds to 0.5 seconds.
 • Based on level 10, the base skill damage is increased from ATK 7750% to ATK 9250% per hit.
 
- Triple Laser
 • Skill cooldown is increased from 0.25 seconds to 0.35 seconds.
 • Reduced global cooldown (cast delay) from 0.5s to 0.25s.
 • Based on level 5, base skill damage is increased from ATK 3300% to ATK 5050% per hit.
 • Increased POW influence from 10 to 12.
 
Shadow Cross
- Savage Impact
 • Skill cooldown is reduced from 1 second to 0.7 seconds.
 • Based on level 10, area of effect is increased from 5x5 cells to 7x7 cells.
 • Now recovers 2 AP per cast.
 
- Shadow Stab
 • Now always hits twice.
 • When cast in Cloaking Exceed status, it now hits 3 times with higher base skill damage.
 • When cast in Cloaking Exceed status, increase POW influence from 5 to 7.
 • Based on level 5, base skill damage increased from ATK 1500%  to ATK 1750% / ATK 2000% (Cloaking Exceed) per hit.
 
Archmage
- Rain of Crystal
 • Based on level 5, area of effect is reduced from 19x19 cells to 13x13 cells.
 • Based on level 5, SP consumption is increased from 100 to 125.
 
- Crimson Arrow
 • Based on level 5, SP consumption is reduced from 94 to 90.
 • Based on level 5, the base skill damage in a straight line is increased from MATK 1500% to MATK 1750%.
 • Based on level 5, the explosion damage around the target is increased from MATK 3000% to MATK 3500%.
 
- Storm Cannon
 • Based on level 5, SP consumption is reduced from 94 to 88.
 • Based on level 5, the base skill damage is increased from MATK 4750%/6250% (Climax) to MATK 6000%/7500% (Climax).
 
- Rock down
 • Based on level 5, SP consumption is reduced from 94 to 88.
 • Based on level 5, the base skill damage is increased from MATK 4750%/6250% (Climax) to MATK 6000%/7500% (Climax).
 
- Frozen Slash
 • Based on level 5, SP consumption is increased from 96 to 115.
 • Based on 5 levels, the base skill damage is increased from MATK 4750%/6650% (Climax) to MATK 4900%/6800% (Climax).
 
- Destructive Hurricane
 • Skill cooldown is increased from 2 seconds to 2.5 seconds.
 • Based on level 5, the base skill damage is increased from MATK 14250% to MATK 14850%.
 • Damage increase from Climax level 3 effect is reduced from 200% to 150%.
 • Damage increase from Climax level 5 effect is reduced from 50% to 20%.
 • Based on level 5, SP consumption is increased from 132 to 186.
 
- Crystal Impact
 • Based on level 5, area of effect is reduced from 15x15 cells to 13x13 cells.
 • Area of effect from Climax level 5 effect is reduced from 31x31 cells to 15x15 cells.
 • Based on level 5, SP consumption is increased from 132 to 186.
 
Cardinal
- Framen
 • Based on level 5, the base skill damage is increased from MATK 4000%/4500% (Demon/Undead) to MATK 4750%/5250% (Demon/Undead).
 
- Arbitrium
 • Skill cooldown is reduced from 1.5 seconds to 1 second.
 • Based on level 10, SP consumption is increased from 112 to 125.
 • Now recovers 2 AP  per cast.
 • Based on level 10, increased second hit MATK from 12500% to 17500%.
 • Based on level 10, influence of Fidus Animus on the secondary hit is increased from 100 to 500.
 • Increased SPL influence on the second hit from 5 to 10.
 
- Petitio
 • Based on level 10, area of effect is reduced from 9x9 cells to 7x7 cells.
 • Based on level 10, influence of Mace & Book Mastery is increased from 100 to 500.
 
Windhawk
- Unlimit (Ranger)
 • Changed so that it is no longer removed by Dispel and Clearance effects.
 
- Calamity Gale
 • Duration is increased from 60 seconds to 180 seconds.
 • Skill cooldown is reduced from 300 seconds to 180 seconds.
 
- Gale Storm
 • Skill cooldown is reduced from 1.5 seconds to 1.2 seconds.
 • Based on level 10, SP consumption is increased from 100 to 120.
 • Based on level 10, the basic skill damage is increased from ATK 9500% to ATK 10000%.
 • Based on level 10, the area of effect is changed from 11x11 cells to 9x9 cells.
 • Increased CON influence from 5 to 10.
 
- Crescive Bolt
 • Skill cooldown is increased from 0.15 to 0.35 seconds.
 • Global cooldown (cast delay) is increased from 0.3 seconds to 0.7 seconds.
 • Based on level 10, the basic skill damage is increased from ATK 3400% to ATK 9400%.
 
Imperial Guard
- Shield Shooting
 • Based on level 5, now deals damage to enemies in the surrounding 7x7 cells of the target.
 • Skill cast range is reduced from 11 cells to 9 cells.
 • Based on level 5, influence of Shield Mastery is increased from 75 to 250.
 • Based on level 5, the basic skill damage is increased from ATK 11900% to ATK 14900%.
 • Increased POW influence from 5 to 7.
 • Increased Shield Refinement influence from 4 to 25.
 
- Overslash
 • Based on level 10, increased base skill damage from ATK 1200% to ATK 1600% per hit.
 • Based on level 10, influence of Spear & Sword Mastery is increased from 100 to 250.
 • Increased POW influence from 5 to 7.
 
- Cross Rain
 • Skill cooldown is reduced from 4.5 seconds to 2.4 seconds.
 • Based on level 10, skill duration is reduced from 4.5 seconds to 2.4 seconds.
 • Based on level 10, influence of Spear & Sword Mastery is increased from 50/100 (Holy Shield) to 100/150 (Holy Shield).
 • Increased SPL influence from 5 to 7.
 • AP recovery reduced from 7 to 4.
 
Biolo
- Mayhemic Thorns
 • The number of hits while the Research Report status is active is reduced from 5 to 4.
 • Based on level 10, the base skill damage is  increased from ATK 2700%/3250% (research report) to ATK 3200%/3350% (research report) per hit.
 
- Explosive Powder
 • Based on level 5, SP consumption is increased from 74 to 97.
 • Based on level 5, the base skill damage increased from ATK 2650%/3150% (research report) to ATK 3150%/3650% (research report) per hit.
 
Abyss Chaser
- Abyss Dagger
 • Based on level 5, skill cooldown increased from 0.3 seconds to 0.4 seconds.
 • Based on level 5, SP consumption is increased from 64 to 76.
 • Based on level 5, the base skill damage is increased from ATK 2600% to ATK 4600%.
 
- Deft Stab
 • Chance of activating the skill an additional time when casting is removed.
 • Based on level 10, SP consumption is increased from 62 to 72.
 • Skill cooldown is increased from 0.3 seconds to 0.7 seconds.
 • Based on level 10, base skill damage is reduced from ATK 5850% (1 hit) to ATK 3750% (5 hits).
 • Skill damage is now 5 separate hits instead of 1.
 
- Frenzy Shot
 • Skill cooldown is increased from 0.2 seconds to 0.35 seconds.
 • Based on level 10, SP consumption is increased from 55 to 65.
 • Increases the number of base amount of hits from 1 to 2 (with a chance to deal 3 hits).
 • Based on level 10, base skill damage is increased from ATK 4000% to ATK 6150% per hit.
 • Increased CON influence from 5 to 15.
 
Inquisitor
- Sky Net Blow
 • fixed AGI scaling
 
- Oleum Sanctum
 • Skill cooldown is reduced from 2 seconds to 1.5 seconds.
 • Casting requirement of 1 Holy Water is removed.
 • Base on level 5, area of effect is reduced from 11x11 cells to 9x9 cells.
 
- Explosion Blaster
 • A global cooldown (cast delay) of 1 second is added.
 • Based on level 5, SP consumption is increased from 90 to 125.
 • Based on level 5, area of effect is reduced from 11x11 cells to 9x9 cells.
 • Based on level 5, the base skill damage is reduced from ATK 14000% to ATK 12000%.
 • Based on level 5, the base skill damage against targets with the Oleum Sanctum status is increased from ATK 16000% to ATK 17600%.
 • Decreased POW influence for targets without Oleum Sanctum status is reduced from 15 to 10.
 
- Massive Flame Blaster
 • A global cooldown (cast delay) of 0.5 seconds is added.
 • Area of effect is reduced from 11x11 cells to 9x9 cells.
 • Based on level 10, the base skill damage is increased from ATK 21500%/23000% (Demon/Brute) to ATK 23000%/24500% (Demon/Brute).
 
Troubadour & Trouvere
- Throw Arrow
 • fixed Throw Arrow's variable casting time to be 0.5s
 
- Rhythm Shooting
 • Added 2 second of Variable Cast Time.
 • Increased Skill cooldown from 0.15 seconds to 0.35 seconds.
 • Based on level 5, increased base skill damage from ATK 800%/1400% (Sound Brand) to ATK 3700%/4550% ATK (Sound Brand) per hit.
 • Increased CON influence from 3 to 5 (7 for sound brand targets).
 
- Metallic Fury
 • Based on level 5, now deals damage to all enemies within a 9x9 cell area around the target.
 • No longer removes Sound Brand status from enemies
 • Skill cooldown is increased from 0.3 seconds to 0.4 seconds.
 • Added 0.5 seconds of Fixed Cast Time.
 • Added 0.5 seconds of global cooldown (cast delay).
 • Based on level 5, the base skill damage is increased from MATK 11000% to MATK 13000%/18000% (sound brand).
 • Changed SPL influence (on targets marked with sound brand) from 5 to 2x Stage Manner skill level (10 at stage manner level 5).
 
Night Watch
- Grenade Mastery
 • fixed bonus CON to provide secondary stats
 
- The Vigilance at Night
 • Based on level 5, SP consumption is increased from 65 to 88.
 • Based on level 5, the Gatling Gun's area of effect is reduced from 13x13 cells to 11x11 cells.
 
- Only One Bullet
 • Skill cooldown is increased from 0.3 seconds to 0.35 seconds.
 • Based on level 5, the base skill damage is increased from ATK 7550%(Rifle)/8300%(Pistol) to ATK 16200%(Rifle)/18200%(Pistol).
 
- Spiral Shooting
 • Based on level 5, the base skill damage is increased from ATK 8500%(Grenade Launcher)/9700%(Rifle) to ATK 8500%(Grenade Launcher)/15400%(Rifle).
 
- Magazine for One
 • Based on level 5, the based skill damage is increased from ATK 1950%(Gatling Gun)/2400%(Pistol) to 2750%(Gatling Gun)/4300%(Pistol) per hit.
 
- Wild Fire
 • Based on level 5, the base skill damage is increased from ATK 13250%(Shotgun)/12500%(Grenade Launcher) to ATK 17500%(Shotgun)/16500%(Grenade Launcher).
 
- Basic Grenade
 • Based on level 5, the base skill damage is increased from ATK 5750% to ATK 12000%.
 
- Hasty Fire in the Hole
 • Based on level 5, the base skill damage is increased from ATK 6750% to ATK 9000%.
 
Shinkiro & Shiranui
- Shadow Hunting
 • Based on level 10, the base skill damage is increased from ATK 4500% to ATK 9600%.
 
- Shadow Dance
 • Skill cooldown reduced from 0.5 seconds to 0.4 seconds.
 • Based on level 10, SP consumption is increased from 65 to 82.
 • Based on level 10, area of effect is reduced from 9x9 cells to 7x7 cells.
 • Based on level 10, the base skill damage is increased from ATK 5900% to ATK 8050%.
 
- Shadow Flash
 • Changed skill to now deal damage to a target and the enemies surrounding the target.
 • Based on level 10, area of effect is now is 7x7 cells.
 • Changed so that it can now deal critical hits.
 • Critical chance is equal to the caster's critical rate.
 • Critical damage modifiers are halved for this skill.
 • Changed so that Mirage clones can no longer cast this skill.
 • Skill range is increased from 1 cell to 2 cells.
 • Based on level 10, the base skill damage is increased from ATK 8600% to ATK 9000%.
 • Based on level 10, reduced influence of Shadow Dance from 1000 to 500.
 
- Huuma Shuriken - Grasp
 • Based on level 10, the base skill damage is increased from ATK 2700% to ATK 4350% per hit.
 
- Huuma Shuriken - Construct
 • Changed skill to now deal damage in a 9x9 cell area around targeted cell.
 • Skill range is increased from 1 cell to 9 cells.
 • Based on level 10, increased base skill damage from ATK 4600%/6800% (memorization zone) to ATK 12600%/15600% (memorization zone).
 
- Red Flame Cannon
 • Changed skill to now deal damage to a target and enemies surrouned the target.
 • Based on level 10, the area of effect is 7x7 cells.
 • Skill range is increased from 1 cell to 9 cells.
 • Based on level 10, SP consumption is reduced from 92 to 80.
 • Based on level 10, the base skill damage is reduced from MATK 13350% to MATK 10500%.
 
- Cold Blooded Cannon
 • Based on level 10, SP consumption is reduced from 92 to 76.
 • Based on level 10, the base skill damage is increased from MATK 5750% to MATK 8850%.
 
- Thundering Cannon
 • Changed skill to now deal damage to a target and enemies surrouned the target.
 • Based on level 10, the area of effect is 7x7 cells.
 • Skill range is increased from 1 cell to 9 cells.
 • Based on level 10, SP consumption is reduced from 92 to 80.
 • Based on level 10, the base skill damage is reduced from MATK 13600% to MATK 10000%.
 
- Golden Dragon Cannon
 • Based on level 10, reduced area of effect from 9x9 cells to 5x5 cells
 • Skill range is reduced from 13 cells to 9 cells.
 • Based on level 10, SP consumption is reduced from 88 to 65.
 • Based on level 10, base skill damage increased from MATK 4300% to MATK 9950%.
 
Sky Emperor
- Kihop (Taekwon)
 • Based on level 5, attack power bonus increased increased from +85% to +100%.
 
- Anger of The Sun, Anger of The Moon, Anger of the Star (Star Gladiator)
 • Damage amplification is now limited by (Skill level x 25)%.
 
- Twinkling Galaxy
 • Based on level 5, the base skill damage is increased from ATK 2200% to ATK 2800% per hit.
 • Skill duration is reduced from 4.5 seconds to 3.5 seconds.
 • Increased Shooting Star interval from 0.3 seconds to 0.5 seconds.
 • SP consumption increased from 84 to 124.
 
- Star Cannon
 • Skill cooldown is reduced from 5 seconds to 3.5 seconds.
 • Based on level 5, base skill damage is increased from ATK 2700% to ATK 3000% per hit.
 • Skill duration is reduced from 4.5 seconds to 2.5 seconds
 • Increased Shooting Star interval from 0.3 seconds to 0.5 seconds.
 • Based on level 5, the number of falling stars per interval is reduced from 4 to 2.
 • Reduced area of effect of Shooting Star from 7x7 to 5x5.
 • Based on level 5, SP consumption is increased from 63 to 110.
 
- All in the Sky
 • AP consumption is increased from 35 to 70.
 • Based on level 10, the base skill damage is reduced from ATK 23000% to ATK 12250%.
 
Soul Ascetic
- Soul Mastery
 • fixed bonus SPL to provide secondary stats
 
- Talisman of Blue Dragon
 • Skill range is increased from 9 cells to 11 cells.
 • Based on level 5, the base skill damage is increased from MATK 7500%/8600%(Four Direction Blessing) to MATK 9100%/11600%(Four Direction Blessing).
 
- Talisman of White Tiger
 • Based on level 5, SP consumption is increased from 92 to 118.
 • Based on level 5, the base skill damage is increased from MATK 5100%/7100%(Four Direction Blessing) to MATK 5400%/7400%(Four Direction Blessing).
 
- Talisman of Red Phoenix
 • Based on level 5, the base skill damage is increased from MATK 5500%/7700%(Four Direction Blessing) to MATK 7450%/9650%(Four Direction Blessing).
 
- Talisman of Black Tortoise
 • Based on level 5, the base skill damage is increased from MATK 9400%/11550%(Four Direction Blessing) to MATK 10150%/12800%(Four Direction Blessing).
 
- Circle of Directions and Elementals
 • AP consumption is increased from 25 to 35.
 • Blessing of the Four Directions is changed so that it is no longer removed by the Dispel and Clearance effects.
 
Hyper Novice
- Double Bowling Bash
 • Knockback distance is reduced from 2 cells to 1 cell.
 • Based on level 10, base skill damage is increased from ATK 2650% to ATK 3200% per hit.
 
- Mega Sonic Blow
 • Skill cooldown is increased from 0.3 seconds to 0.35 seconds.
 • Based on level 10, the base skill damage is increased from ATK 5350% to ATK 8400%.
 
- Shield Chain Rush
 • Skill cooldown is increased from 0.3 seconds to 0.35 seconds.
 • Based on level 10, the base skill damage is increased from ATK 5100% to ATK 5700%.
 
- Spiral Pierce Max
 • Skill cooldown is increased from 0.3 seconds to 0.35 seconds.
 • Based on level 10, the base skill damage is increased from ATK 4050% to ATK 8700%.
 
- Hell's Drive
 • Based on level 10, SP consumption is increased from 98 to 115.
 
- Ground Gravitation
 • Based on level 10, SP consumption is increased from 100 to 120.
 
- Breaking Limit
 • Mega Sonic Blow, Spiral Pierce Max damage bonus is increased from 70% to 100%.
 • Double Bowling Bash, Shield Chain Rush damage bonus is increased from 50% to 70%.
 
Spirit Handler
- Chulho Sonic Claw
 • Skill range is increased from 9 cells to 11 cells.
 • Based on level 7, the base skill damage is increased from ATK 5650%/6450%(Chulho Commune) to ATK 12400%/15200%(Chulho Commune).
 
- Howling of Chulho
 • SP consumption increased from 68 to 72.
 
- Hogogong Strike
 • Level 7 SP consumption increased from 72 to 85.
 
- Kisul Rampage
 • AP recovery reduced from 3/6(Kisul Commune) to 2/4(Kisul Commune).
 
- Hyunrok Breeze
 • Based on level 7, the base skill damage is increased from MATK 4800%/6300%(Hyunrok Commune) to MATK 5900%/7400%(Hyunrok Commune) per hit.
 
- Hyunrok Cannon
 • Skill range is increased from 9 cells to 11 cells.
 • Based on level 7, SP consumption is reduced from 74 to 65.
 • Based on level 7, the base skill damage is increased from MATK 7350%/8500%(Hyunrok Commune) to MATK 11900%/14000%(Hyunrok Commune).
 
Other
- Max Base Level increased to 260
- Max Job Level for "new" jobs increased to 55
- Base EXP required to level from 221-250 decreased for all classes including homunculus