Muh đ Events đ Happy Hour maps will no longer change on script reload or server restart đ Flower Bloom Event: Each player now gains Muh Coins based on their personal score only If you die 3 times before the Boss spawns you will be booted from the event with no rewards đ Whack-A-Mole is now available as GM Event đ Fixed Treasure announcements in Happy Hours falsely appearing in Neustadt đ Instances / Dungeons / Quests âī¸ Nightmare Bio Labs: each miniboss / boss now got personal quotes, so you can kinda track progress about summoning an MVP đ Fixed M.SO-4206 to have their summon đ Fixed M.SO-0001 to have their summon đ Fixed M.GN-0001's summon đ Items / Item Handling đ Fixed some cases fav items wouldn't be remembered correctly đ Fixed Night Watch's Sky Rune Set to be equipable đ Fixed Frontier Dragon Sword to proc Servant Weapon's Attack đ Fixed Frontier Abyss Dagger to proc From the Abyss' Attack đ Fixed Sky Rune Crown (Elemental Master) to provide correct Skill bonus đ Fixed Sky Rune Crown (Sky Emperor) SP reduction bonus đ Fixed Sky Rune Crown (Shadow Cross) to provide crit related bonus đ Fixed Sky Rune Crown (Arc Mage) to be Ghost/Neutral/Dark, Mystery Illusion/Soul Vulcan Strike themed đ Fixed Sky Rune Crown (Biolo) to be Crit / Mayhemic Thorns themed đ Fixed Sky Rune Crown (Troubadour & Trouvere) to provide fixed cast time reduction and perfect hit đ Fixed Sky Rune Crown (Dragon Knight) to provide bonus to Dragonic Breath and perfect hit đ Fixed Sky Rune Crown (Shinkiro & Shiranui) to be magic themed đ Fixed Sky Rune Crown (Night Watch) to be non-critical themed đ Fixed Sky Rune Crown (Soul Ascetic) to provide bonus to all elements and Talisman of Four Breaing God đ Fixed Performer Frontier Combo Mystic Symphony Bonus Duration đ Fixed some cases that would cause Fav-items to be forgotten đ Fixed some item descriptions đ¤ NPC Updates đ TossIt will now display refined weapons in single recycle option đĄ Settings NPC: new option to reset all settings back to Game Account Scope đŽ Skills Dragon Knight: Dragonic Breath: âĸ Max-level damage increased from 3550% to 4250%. âĸ Base MaxSP scaling increased from 50% to 100%. Imperial Guard: Shield Shooting: Removed the Attack Stance requirement. Meister: Madogear: âĸ Chemical Protection, Strip-type, and Heal-type skills now work while mounted. âĸ Removed the general restriction that limited skill usage while mounted. Activation Attack Machine: âĸ Reworked from a buff-type sustained attack into a direct enemy-targeted ranged physical skill. âĸ At max level, now deals 3650% ATK per hit for 4 hits to the target and nearby enemies. âĸ Now restores 4 AP. âĸ Critical damage can now apply based on the caster's CRI. âĸ Added 0.5s fixed cast time. âĸ Added 1.0s variable cast time. âĸ Added 0.7s skill cooldown. âĸ Added 0.5s global cooldown. âĸ Max-level SP cost increased from 55 to 72. âĸ No longer consumes Machine Capsule while ABR - Infinity is summoned. âĸ Visual effect will be fixed in a future client update. ABR - Battle Warrior, ABR - Dual Cannon, ABR - Mother Net, and ABR - Infinity: Incoming damage reduced to 1/10. ABR - Infinity: AP cost changed from 200 to 180 / 160 / 140 / 120 by skill level. Rush Quake: Cooldown reduced from 60s to 30s. Biolo: Creating Creeper, Wooden Warrior, Wooden Fairy, and Hell Tree: Incoming damage reduced to 1/10. Shadow Cross: Shadow Stab: âĸ Removed the dagger-only requirement. âĸ Removed the Cloaking Exceed damage condition. âĸ Max-level per-hit damage changed from 2750% / 3250% (Cloaking Exceed) to 3250%. Impact Crater: âĸ Removed the Katar-only requirement. âĸ Removed the Rolling Cutter stack requirement. âĸ Now always hits 5 times. âĸ Max-level SP cost reduced from 78 to 65. âĸ Added 0.3s global cooldown. âĸ Critical damage no longer applies by default. âĸ Critical damage only applies while using Katar, at 50% of the caster's CRI. Arch Mage: Astral Strike: Max-level AP cost reduced from 25 to 15. Energy Conversion: âĸ Max-level AP cost reduced from 10 to 5. âĸ Max-level SP recovery increased from 600 to 1200. Elemental Master: Summon Elemental Ardor, Diluvio, Procella, Terremotus, and Serpens: Incoming damage reduced to 1/10. Psychic Stream: Max-level cooldown reduced from 2.5s to 2.0s. Cardinal: Arbitrium: âĸ Reworked from a mixed single-target/AoE structure into a 2-hit Holy magic skill affecting the target and nearby enemies. âĸ Max-level damage changed from 10000% to 9500% per hit. âĸ Cooldown reduced from 1.0s to 0.75s. âĸ Removed the Deep Silence application. Petitio: Max-level base damage increased from 10500% to 12000%. Effligo: âĸ Mace-type weapons now apply ranged physical damage. âĸ Max-level damage increased from 16500% / 18000% to 18000% / 20000% against Demon and Undead. Pneumaticus Procella: Max-level AP cost reduced from 20 to 15. Inquisitor: First Brand: Critical damage can now apply based on the caster's CRI. Second Faith: Critical damage can now apply based on the caster's CRI. Second Judgement: âĸ Changed from 1 hit to 3 hits. âĸ Max-level damage changed from 13150% to 4500% per hit. Third Consecration: âĸ Max-level damage increased from 3500% to 6000% per hit. âĸ Cooldown reduced from 1.0s to 0.7s. âĸ Removed the HP/SP recovery effect. Oleum Sanctum: Critical damage can now apply based on the caster's CRI. Sky Emperor: Twinkling Galaxy: Max-level base damage increased from 2800% to 3250%. Star Cannon: âĸ Max-level base damage increased from 3000% to 3400%. âĸ Meteor splash area increased from 5x5 to 7x7. Star Light Kick: Cooldown reduced from 1.0s to 0.75s. Hyper Novice: Shield Chain Rush: Max-level base damage increased from 11350% to 13600%. Spiral Pierce Max: Removed the 2s immobilize effect on the target. Breaking Limit: Spiral Pierce Max damage amplification increased from 100% to 130%. Alitea: đ Fixed Solid Stomp SPL ratio to be 20 (was missing) đ Fixed Terra Harvest SPL ratio to be 15 (was INT x 1) đ Fixed Terra Wave SPL ratio to be 15 (was INT x 1) đ Fixed Thundering Rod stacking when using different skills đ Fixed Ground Bloom to trigger immediately if you'd get above 12 grow stacks due to a skill (e.g. from 11 to 13) đ Other Changes âī¸ Macro Checker Update: Invulnerability will stay for 5 seconds after solving the captcha You can no longer be teleported away while check is running Timing improved so you won't get it when you just went afk Adjusted check criteria - could be less often now You will get Magni/Assumptio buffs Solving captcha on multiple alts will grant Muh Coins once only đ Fixed a case which could cause polymorph to change view for all similar monsters âšī¸ Attempted to improve target switch timings, so character feels more reactive (does not work well with /nc on) âšī¸ Attempted to fix dead monsters to no longer stay visible sometimes âšī¸ Applied some web-server optimizations, hopefully to have less outage on it Legend đĄ = Community suggestion đ = Bug