Currently the maps are just too slow compared to the ones in Varmundt A maps and that makes it so that doing anything regarding those maps is incredibly slow compared to Fire/Ice/etc runes
Upgrade stones? They barely drop compared to those. Money? The drops are horrible on them too which makes it so you can get like, 2m in 30 minutes raw zenny+selling to npc. So the runes should make up for it right? Well, for the same reason you barely get any upgrade stones, you don't really get many runes at all.
All this compounds into reforging/upgrading, which requires you to merge essences from 5 different sources, multiple times, so you can reforge/upgrade your accessories. This is incredibly slow with how the maps are right now.
To improve this, I believe increasing the mob amount to take into account a faster pace of progression. In addition to this, allow for runes to be exchanged between one another just like we can do for Upgrade Stones. That way people can convert their unused runes into the gear they're currently working on. A rate of 3:1 sounds doable.
To improve the enchanting experience, allow for rerolling of individual slots, especially the fourth slot, so that people can worry about the more important slots first before worrying for it. That would help increase engagement as it would make it so a bad roll doesn't mean you have to spend 1 million to reset with only one enchant
Another alternative to improve enchanting is to lower the reset cost when you only have one slot enchanted.
This is just a thread of me suggesting some ideas for Varmundt B in a somewhat meandering way, please comment on ideas of how to improve the farming experience there! Right now I just feel like Varmundt B is just too rng and too painful so... yeah