Keep your feedback going 💗
Overwhelming week it was, right?
Lots of new players have joined who bring lots of new challanges, suggestions and bugs. Keep these coming. We'll be focusing on your feedback in the next patches.
Please understand that some suggestions need to be discussed first. However, you can help by adding your opinion in the form of a comment or like in the forum.
Events
- Cluckers:
• slightly decreased winning chance
• increased reward for each death Cluckers causes (if you die you also get a reward)
Items/Item handling
- Episode 19 Enchant-Stone-Creation: added some weighting so common (3rd/4th slot) stones are more common
- fixed Auto Spell Shadow Armor bonus at sum of refine >= 21
- fixed Major Auto Spell Shadow Armor bonus at sum of refine >= 18
- fixed Master Shadow Gear to be refinable with Shadow Refine Hammers
- fixed Glacier Flower Spells to provide weapon specific bonus unrelated to refine rate
- fixed Geffen Night Arena Shield MDEF Piercing enchants
- Shadow Essence costs have been reduced
- fixed some item descriptions
NPC
- Healer will now heal your homunculus
- added a Healer and Storage near Culvert Entrance
- new Costume Crafting NPC Beate added to Main Office at 38,291
Skills
- fixed Light of Sun/Moon/Star to cancel each other instead of stances
- fixed Explosive Powder to deal 5 hits while under the effect of Research Report
- fixed From the Abyss to display two hits correctly
- fixed Circle of Directions and Elementals so it can be cast while under the effect of Blessing of the Four Directions
- fixed Knowledge of Sun Moon Star effect to correctly start/end when requirements are met/not met
Other
- reverted default Spawn-Position in Malaya
- original damage font can now be chosen in the equip->damage font tab (korean one has been removed)