teriodjein
Player A gains all of the mob ahead of the route, leaving mob behind aggroed to Player B.
Player B is not allowed to kill his/ her mob because it will hit Player A's mob because of AOE.
This sounds like something you can easily prevent. You can aim your AOE so it only hits your monsters.
What you're describing sounds more like an accident. A player with high mobility will often go further ahead of you to grab monsters where you can easily and early see them, as to avoid such accidents. KS happens when player B is completely aware of that, and still goes to shoot their AOE onto player A which is about to hit the mob.
You're writing this scenario thinking of me but this is exactly how it goes. Backslides and Inquis will often advance half or a quarter loop in thana to avoid colliding with the player they're leaving behind. But some of them will still go directly to where you settled just to steal your spot (of monsters which are grouping towards you already).
A high mobility player will never "own" the entire floor because of this time they require for the monsters to group together. They're still slower farmers than any ranged big ground AOE classes. I know this because even with a completely empty floor at peak gameplay I cannot make even 2/3s of the zeny they do. Same should go for Inqui. (and is Mechanic still a high mobility class?)
Now this is a fallacy assuming that you already know what is the definition of KS in this server. Like I said previously, I do not care whether it is hit or aggro base ownership. However by making mob ownership aggro based, what you are suggesting is to prioritize classes with high mobility. Which is not most classes.
This does not just affect high mobility classes, in fact we are the ones that are better at avoiding KS'ers because we can move to any spot in th12 in 2 seconds. Other classes can only go at their own pace and cannot get out of the way of a mage with intention to KS. It's not just me and Inquisitors who complain about KS you know.
In RO certain classes always have advantage/disadvantage in farming in certain places. I think it is absurd to force every class to be able to farm everywhere with the same efficiency. Since if that is the end goal, everyone should only be allowed to play Hypernovice.
This isn't about making all classes equal. It's about making competition fair.
KS'ing is already against the rules for a reason, it's not fair competition. Stealing your aggro is also KS and it baffles me that a lot of people here don't see it that way, there aren't many arguments to do so but it's obvious why they do it. It's a bad practice that's already been stablished, and people who do it are mostly mages who would lose profits if they weren't able to KS.
It could also go both ways. Why not ask the mobbing players to hit their mobs first, giving themselves KS protection, it will only cost them their "efficiency". Why would the responsibility have to be on the players with wider AOE moving away to kill mobs aggroed to themselves.
They are not the same. I'll use Cruro's great analogy: why should you have to worry and take measures against people grabbing the food from your fork?
A player landing in a group of monsters waiting 2-3 seconds for them to group and reach melee range IS normal gameplay.
Another player intentionally going after them aware of this and killing their monsters before that time IS NOT normal gameplay, IS unfair competition and it can even be considered DISRUPTING their gameplay.
This is about intentional KS
I think you're missing the point here. And I think a lot of people do. Enforcing respect of aggro isn't about nerfing mages or anything like that. They can already farm just fine. I've shared the thana12 space with FocusPocus many times with no KS issues at all. We sometimes collide but that's just normal, accidents happen. Even I can KS other people's monsters because of dancing knife being always active hitting stuff.
This is about the people who are completely aware of you being about to hit your monsters, who still go towards you and throw a big AOE exactly in the spot where you are or where your monsters are. Where the intention to KS is crystal clear. You can't just go and tell me this isn't KS.
It still feels so backwards to me to think stealing your mob only applies after hitting. I already listed a bunch of reasons why this shouldn't be the case at the beginning of my first post.
And just like my experience with previously mentioned players have been good, I have a particular list of people who are ALWAYS KSing, intentionally, very intentionally. If aggro protection was somehow enforced, they'd be the only players to lose anything. Why would you be against this?
And last I wanna say a high mobility player can also be an asshole if they want to. One could intentionally move to the spot you're just about to reach. But doing so all the time would be considered disrupting behavior so it's already against the rules. It is naive to think this would somehow make a meme build like mine become top farmer or that the main concern in this post is only about benefitting my class or Inquisitors.
There are a lot of players who aren't even close to being best farmers who are constantly disrupted by players with a bad KS attitude. I see them complain in guild chats, in random towns or maps, in thana itself. Hell even mages complain sometimes about other mages who KS.