What I dislike the most in this event is how people point at the creator pharmacy skill, which is an old skill biolos don't even care about, as the reasoning for wanting custom changes to their classes.
The bulk pharmacy feature was only implemented as a solution to an incident where 1 person was hoarding the paramarket and abusing the system. It only worked as a solution for like 1 week anyway, afterwards the hoarder stopped and everyone went back to buying their alcohol from the paramarket. I bet 99% of biolos never used bulk pharmacy and wouldn't even notice it if it was removed from the game today. We only use bionic pharmacy which has no custom changes (and was fixed/nerfed recently just like MA). And besides, an out-of-combat activity like pharmacy is in a completely different category and shouldn't be treated the same as MA, which is always used during combat as it's one of the best buff skills in the game.
The pharmacy bulk option seemed like a harmless change to promote the usage of an obsolete skill at first, but we now see how even such a miniscule change can cause a chain reaction by making the other classes point at it and demand custom skill balance for themselves. Which is exactly why going custom on an actual combat skill like mystical amp would make things worse in my opinion.
I think the best solution would be to clarify that craft skills are an exception and no custom changes to other skills. Or if it comes down to that, I wouldn't even mind it if the bulk pharmacy QoL change was reverted, better than everyone wanting a custom change to their favorite skills.
Also funny how the argument was "we don't know the interaction in the officials anyway so it's fine" at first, but changed to "biolo has custom changes too so it's fine" when proofs indicating that the current implementation is correct showed up.