Good suggestion, but I would suggest lowering the drop from the MVP from the bloody branch and slightly raising the drop from the regular MVPs
Nope I disagree with this part, lowering drops from bloody branch does nothing but fuck over all the new players while giving everyone that has been farming MVP cards here for months/years an unfair advantage, widening the gap between older and newer players in terms of end-game power in an unfair way. I don't think there should be a direct change to mvp (card) drop rates, the rates are just fine now, not easy, not impossible.
Field mvps have a .12% chance of drop that is unaffected by drop rate gear or BBG/HE BBG. This however would increase the amount of MVP cards on the server
This is an interesting one. Maybe it'd be better to make it .08% chance (regular BBG), while disabling the effects of regular BBG on field MVPs. And HE BBG would increase it to .12%, same as now. This way it would just be a small quality of life buff. It probably wouldn't cause a significant difference in terms of the number of MVP cards drops, but would make it so the players hunting fields MVPs don't waste eden coins in an inefficient way, removing an annoyance.
I don't hate the idea of making it .12% like the initial suggestion but it may be a bit too much, that would cause a significant increase to the number of mvp cards in the server which is a worry.
- Special boxes are dropped by field MVPs that can contain additional loots (idk like costumes, muh coins, cash shop items, etc.). Drop rate should not be affected by bbg or drop rate gear.
- MVP Point or Currency is added for field MVP points and can be used for stuff (idk like costumes, muh coins, etc.)
- MVP Ladder is added and players with the top field MVP kills per month get special rewards.
I like these suggestions too