I know there was some improvement on this but would like to suggest further reduction in cost of crafting / enchant mid tier gear (i.e: grey wolf gear). Kindly consider to;
1.Increase the mobs density so that the mats can be gather efficiently (i.e: hot molar mob, ozdungeon2). Similar to ba_pw3 map where it is sensible to farm for varmeal tickets, at least i'm having fun with the mobs density at this map.
2.Perhaps further reduction the cost of enchant / crafting mid tier eq, i.e: grey wolf gear.
3.Further quest reward for hunting certain mobs, make it to hunt more mobs (kills 240 hot molar) and rewards with it.
These qol can make a difference for those casual player or starting players that were somehow lost their way after grace set equip. For my case, working father and would just able to spare 1~ 2 hours for gaming after work, can really make a difference. My post may sound im lazy some sort, but i dont think im alone in this situation. Dont get me wrong, Muhro is perhaps my longest playing mmo so far with top notch content, friendly community / GMs, events, proxies for stable ping in my area, and i enjoy it. However, the chores of gathering mats for just mid tier gear and hoping to see it craft, can be tiring and seen to go nowhere even after few week. Idk, after a while of getting stuck at this stage, its a bad experience and prompt me to write this suggestion.
Thank you for reading, and for those who are in the same boat with me, do chime in.