Pipo
So you're saying "It's an MMO game!" as reasoning to oppose the suggestion, and proceeding to recommend opening a second client and solo clearing the instance? I'm sorry but multiclienting is still playing a solo game, you're not doing anything MMO-like. If you actually cared about the MMO aspect or the party content you'd suggest limiting the instance to 2+ unique master accounts, your argument is nothing but disingenuous.
I'm fine with it either way btw:
- You want it to be a party content? Make it a requirement to bring at least 2 master accounts, and buff the dungeon rewards to compensate for that, including the card drop rate. That way people will actually make parties for it.
- Or accept the fact that its an instance for solo players at this point and remove the 2 client requirement.
Shoving multiclient requirement down the throat of players is the worst option. The current requirement of "2+ game accounts" doesn't serve any purpose, it doesn't promote party play, it only promotes multiclienting. And sure multiclienting should be allowed but it doesn't need promoting. No content in this game should have a requirement like that, it makes no sense whatsoever.