Comparing farming an old instance with no daily cooldowns to collecting Meteorite Fragments for Stellar Enchants doesn’t really make sense. The issue isn’t just about grinding it’s about the frustration of being entirely dependent on RNG without alternatives. Take Time Dimension Magic Runes, for example. Even with their 0.25% drop rate in a harder dungeon, they’re less frustrating because you have a clear idea of what you need to reach level 5. And if you so prefer, you can still gamble. It’s about having options.
What we’re discussing isn’t about making things easier or breaking the system—it’s about adding choice. Players could have the option to spend more Meteorite Fragments for a guaranteed result. This wouldn’t eliminate the grind; it would just give players more control. RNG would still be there for those who enjoy it, but for others who are tired of bad RNG, there would be a pricier but guaranteed fallback.
This isn’t about making things easier or cheaper; it’s about making the system healthier while giving players the agency to feel in control instead of always being ruled by random numbers. This kind of player choice already exists in systems like Sky Fortress, which is unlimited. I won’t keep going back and forth, since your comment came across as a bit salty and the suggestion got rejected already, but I thought I’d share my perspective with a proper argument rather than leaving things one-sided and sounding like a hypocrite.