Yeah it never made sense to me that this server has up to 25x drop rate, but rewards from doing quests and instances are stuck at 1x.
It's fine because that's what we're used to, but often times we do quests and instances without considering the turn in rewards from it at all.
For instance, the Clock Tower Basement quest for killing 5000 monsters inside of it gives 3 clock gear which might as well be nothing. Similarly, things like episode side quests give rewards that are just not really worth doing them for. for example, episode 19 side quests give 2 flower petals each, and episode 18 side quests give 6 amethyst fragments each.
Instances and quests where the main rewards are from mob/mvp drops are the only ones that gain the benefit from the increased drop rates (e.g. Fall of Glastheim mvp has increased drop rates on its item drops). Whereas the turn in quests don't get any benefit and are just 1x.
So I would be down for a buff to quest rewards that give a reward upon completion. Maybe 25x is too much, but some increase would make sense.