I have a minor annoyance with the Teleport Poles thingies in the Forgotten Time dungeons. While I understand the necessity of the Teleport Poles in kRO, as they facilitate returning to the Garden of Time to finish the quests, their presence feels redundant here in Muh. With @go and @return working within the dungeon, the poles primarily end up being an annoyance, especially when smart cast causes common missclicks.
I recognize that this might not be a priority compared to other improvements, but if feasible, removing the Teleport Poles would be nice, since they don't add much to the overall experience of the dungeon.