Choi
But we see the positive effects of including "easy" instance materials as a requirement for an endgame gear, it provides new players with an avenue of zeny farming that is not worth the time farming for geared players but valuable for them since they cant compete on the endgame farm, inside an instance with no competition with other players.
I even checked and there is no outcry that comes with HoL gears requiring old instance mats, I searched for the keyword in discord and found nothing, there is virtually no pushback against this feature.
Running instance is not enjoyable is not a common thought, in fact if you searched discord once again the main complain is field farming, people complaining about temple/nif2 because it's boring and it's hard to compete with mage classes aoe.
While inside instance there is no competition, there is no inherent disadvantage of no big AoE, even a focus on single target for once.If we don't push instance farming up then the only viable farming zones will be on the field, which in my opinion is not healthy in the long run.
Take a look at our server class statistics, the top 5 classes are:
1. Cardinal (alts of course)
2. Arch Mage (AOE mage)
3. Biolo (AOE doping geffenia machine)
4. Elemental Master (AOE mage)
5. Wind Hawk (great class tbh, newbie multipurpose AOE with gale storm and good single target)
You see the pattern? is it healthy for a single playstyle to dominate the game because the alternatives are far worse (if you're not end game geared, its aoe or bust)