Title: Values of @go Market tiles
Description:
Let me begin: it's about merchant positioning, so I am hating when the storage chest is out of merchant range. So what I currently do is teleporting until I get the cell with chest view, then on the vending i put bookmark(item with high bad price) so the merchant wouldn't get kicked out if the real vending items got sold out. But i don't think this is healthy, though it is a necessity because I manage 10++ merchants and I need to restock etc fast.
There's some solutions that I can think as of now:
Proposed solution 1: enable @storage on market map, so we are not dependent on npc and tiles distribution
Proposed solution 2: add more chests npc (dont need the market tele lady)
Proposed solution 3: providing a cash item that can function as bookmark probably like something that cannot be bought but can be listed on vending (idk about this one tho sounds like sus idea).
Y is this a good idea?
Tldr QoL for vendors i think:
Equal strategic values for all if not most tiles on the map. Maybe only little benefit for those with not much merchants, but for me at least I think I save a lot of times (e.g. if it is saving 3 minutes for every vending restock which is like weekly or biweekly, x10 it and it would be 30 minutes which becomes significant).
What risks or downsides does it have?
Encouraging people to have more merchant and adding QoL on merchants might or might not be a good idea. Also maybe bugs if @storage on one character clashing with others idk
Additional Info:
For solution 2 it's kinda simple tho just adding npcs, other ones idk not even sure about the technicalities of the suggestions. Also if other people have better suggestions welcome to write on the replies thank