Hello All,
First I want to mention that I enjoy all of the events. From running from bombs, to gamba, to hunting cowrings, they are all quite enjoyable.
However, part of the fun with the events consist of reward, and not all events are as equally rewarding. Let's start with the events I think are good as is.
GM Bombring - This is what all events strive to be. All players love it. There are 5 rounds, where you can win up to 32 Muh Coins per round based on how long you last. The event lasts a total of 5 minutes and you can win up to 128 Muh Coins. GM Event reminder, so this is the big one.
Dice - This is personally my favorite. It's 1 round, you have a 25% chance of winning, and there can be an infinite amount of winners who all get Muh Coins. Simple, Efficient, Fun, and Harmless gamble.
Cluckers - There is only one winner, and I've seen the reward go up to 200 Muh Coins one time. Insane. This is the equivalent to playing the lottery. The only downside is there is one winner, but the amount of Muh Coins you can get from it is potentially High.
Now let's talk about the events that I think could use some improvement and why.
Cowring Hunt - I put this one first because although I think it could use a smidge of balancing, I also know that this is the other most popular game mode. Each Cowring gives 4 Muh Coins, and there are a limited amount of Cowrings. However, I find myself going on my abyss chaser for this event for the double strike procs to instantly kill cowrings asap. On top of that, with how many cowrings spawn, and the amount of players who join, there is always a chance to win nothing, as this is a competitive event. I feel that cowrings could go down to 1 hp for those who don't have high ASPD and they can get the coins to be fair. But I think there might be other ways to approach this to allow everyone involved to get muh coins even if they didn't get a single cowring. Participating and getting nothing from an event never feels great.
Regular Bombring - This could easily be put on a level similar to GM Bombring to make it feel great and enjoyable. Right now if what I've noticed, you do not get any Muh Coins unless you survive all waves. I think in a similar sense to GM Bombring, you should get Muh coins based on how long you survive. There are 5 waves to survive. Maybe 4 Muh coins per wave on surviving, as I think Regular Bombring is more challenging than GM Bombring.
Poring Catcher - There's only two winners here, and there's a 30 Muh Coin Reward and 15 Muh coin for 2nd place. Another competing event, which means you are less likely to succeed. Perhaps have multiple rounds, or more "Porings" for more winners. Or even maybe allow people who lose get 4 muh coins for participating so time does not feel wasted.
Reverse Dice - Now for me, this is one of the match modes I find most fun, but I feel like the reward is poor. You keep playing until there are a certain number of people left. This could last as short as one round, or as long as 20 rounds or more. I have two options to suggest
Option 1 ) Limit the number of rounds, and after that many rounds, everyone left is a winner.
Option 2) Reduce the number roll each round. So round 1, you must select 1-4. Round 2, Select 1-3, Round 3, Select 1 or 2. And after that, either all left win, or they must keep selecting between 1 or 2 until the rounds end.
Hide and Seek is hide and seek. It's playful fun. We won't touch this.
But I think that's all of the suggestions I have for this. I'd like to know the community's thoughts on this too and if you folks think that these changes or your own suggestions could make the other existing events more enjoyable