Hello friends and not friends xD
Before we start the discussion here, let's try to keep some staples in this topic, ok?
- Be polite with everyone
- Don't trashtalk or be ironical, this does not help a good discussion
- Please add your thoughts too, feel free to add your touch to any proposition written here
So, let's start.
I'm making this post as a player who have reached the end-game on the Server, have pretty much BiS Gear for all my characters and even some MvP Cards. I can farm every single instance/mob in the game, solo or with party. And a player that does not like PvP/Siege, so thats not a end-game to me.
Progression through the game since I moved from my last server I felt like the only think a player needs to be able to do almost all content in the game is: Bypass100%, Nebula and DIM. With this you can pretty much have anything else on other slots thats you will be able to farm every map in the game. And there is were the problem shows up.
Farming end-game mid-eng-game maps should be hard, and should request for more preparation/gearing that is asked for Ragnarok actually. Today a player can easily solo Varmundt, which was supposed to be the harder map on the game. With end-game gears you can even farm Varmundt without a singe buff/consumables and still one-shot mobs, this feels like a poor experience. Clock Tower Basement and Nifflheim 2 can be farmed with very low requirements too, making players able to buy end-game gear within 1 or 2 days of farm only.\
So with all the context given I have some propositions to make:
- Add Damage Reduction Aura for some end-game maps, such as CTB, Niff2, Mjolnir, Abandoned Pit 1/2, Snake Nest 1/2. (does not need to be 90% on all maps, 20, 30% is enough)
- Swap 90% Aura for 99% Aura in Varmundt, so the map can really be a challenge for end-game players.
- Add even more HP to 200+ mobs, so with the Aura we will keep a challenge to the players to 1-hit-kill mobs.
- Add some more status and more agressive skills to 200+ mobs, so it won't be that easy to farm those maps, making preparation a must for those, after all, it's end-game.
- Make end-game-ish Instances even harder (nowdays CT is a joke for the power creep), add more Aura, more power to the mobs, more agressive skills.
- Rebalance some drops, like:
- 1. CTB nowdays drops all complete version os 200+ weapons and have sky rocket prices to sell for the NPC
- 2. Lower the drop rate of Bloody Branch and MvP Cards
- 3. Add more interesting drops to maps like Mjolnir and Twisted Power Plains, so player would have more end-game maps to farm other than CTB and Niff.
Well, I guess this was the first self-brainstorm of ideas, feel free to help in this matter =D