Let me start off by saying, if you enjoy grinding endless in a small and narrow dungeon, then I'm very happy for you, but, that is not a goal most would parttake in, especially if the drop rates were abysmal.
Story time: So, a friend of mine, and myself, decide to -rush- the depths content. Now, this consisted of about 1 hour of depths runs daily, and after about 2-3 weeks, we moved unto Depths 2, which we then grinded for the reputation.
Once we got enough depths 2 reputation, we ended up with about 140+ Time Dimension Magic Runes, each. This means, we grinded 1500 rep, killed I'd say about 40k+ mobs, and ended up with very little to show for it.
Now, I know I'm going to hear the argument from crazy people who say this is endgame, and yadda yadda, but some of these crowns aren't even worth getting after the determination that MVP hats still hold better builds on certain classes, and are overall FAR more easier to make.
So, the argument is this: Yes, this is an endgame zone, but we already have gear that competes on the same level, if not BEATS these crowns (weapon combo) for certain builds, that does not require months of grinding to obtain.
SO, this needs to be seriously discussed, because since my friend and I finished the rep grind, we have not decided to go back in there, because-why? to grind ourselves to death and show very little progress towards something that MAY be better? but the cost of -once again- HUNDREDS of hours? (quite literally this time) The answer is no, we're a lot smarter than that. We want to continue playing AFTER we obtain these things, not burn ourselves out completely.
I was originally going to make a suggestion to just raise the drop rate of these things, but it shouldn't just start there. This dungeon is overall just boring. As a duo, we flew by and just wiped everything clean very quickly. With a much larger group, I would probably just auto follow instead until it was over. This is NOT end game, and does not feel like it at all, hence this suggestion. It's just another 1 shot dungeon that you race through, but this time? you get very little in return. This is not okay.
Since people have already farmed this to death, and continue to (Bless you) I think we should up the rewards for the mob kills, and possibly add a box which gives a chance to get these magic runes, along with other items.
Explanation: There is very little anticipation in this dungeon. It is a cookie cutter dungeon, with a card-like drop rate, with a fixed reward system. This? is boring. it offers nothing but an expectation and stationary count down, towards a static reward. It's probably one of the worst additions we have, because kro was made to bore you to death.
Solution: Create more variety within this system, so that it doesn't feel like a stagnant progress that you work toward. Give us something MORE as a reward (not BB) expand our drops to include something that we can sell (bsb, zelu/shadowdecon/temporal spell) and make the enchants more affordable.
As of right now, this is a dungeon I avoid, and it is NOT because it is difficult, but because it is boring, it's never fun, and it provides very little progress towards ANYTHING. Time is far better spent on other places, which provide more amusement, provide more progress, and provide less strain. Quite honestly, ore farming in summer is better spent, and feels more rewarding, even though I have EVERYTHING.
It just feels like an obsolete and primitive dungeon, and it really does need some life put into it, because I really want to enchant and possibly make more of these crown and weapon combos, but I feel like it's just not worth the time investment, as it will burn a lot of it, when I can just get other things instead.
I know this was long, and I hope I made myself clear. Most importantly, thank you for reading. 😃