Title: Discussion about tower of trials core mechanics
Description:
This is more a general discussion than a specific suggestion. But i will add 2 suggestion at the end
I think ToT have some core problems that should be solved for a better game experience overall.
At the moment it's a forced party only content due to the Damage restriction mechanics in place. Then it's a quite hard party content, so not for every party to be fair. A random organized party (one that can be done using LFG in about 30 minutes) can reach level 25-26 if well equipped. Which means can get 4 coins as reward (Floors + box)
Now reward its once a week if i understood i right.
So if im a player that strugge to play in very specific times and have to make LFG partys i can make 4 coins a week. Need 5 weeks for a shadow gears piece and a total of 5 months for a full set.
So, i personally think this is bad.
In my opinion reward should be at least daily and players should be able to play it even solo. Because unfortunaly not everyone have a full party ready.
So to keep the suggestions more organized and to make the content future proof (yes, because 5 months for general SG its bad if the skill ones will come out at month number 6), i would like to suggest:
- change reward claim to be daily
- Remove the damage type restiction Floor mechanics (to also allow sub optimal classes to join groups)
This will allow ppl to farm up to level 25 and make SG full sets in about 1 month using ramdom party or high end gears solo runs.
I wanna say that the Tower its well done and the work of the admins its great, but i think its way too crazy the time and effort needed to forge equips that will eventually be replaced before they even be forged.
Why is this a good idea?
Makes the content actually a better experience
What risks or downsides does it have?
i think none, but probably need to increase cash shop item cost in the special instance shop to avoid abuse.