Hmm, to start.. This isn't just about the market. Yes that's a factor. But this is just insane at the amount of material you are able to collect now at an insane rate.
It's no longer any effort at all to collect end game materials. Just hop in a party as a newbie, twiddle your thumbs and bam, in no time flat you'll have most of the bits you need. You just need to farm a bit of zeny on the side for some energies, which is already done in low level dungeons. What bothers me about this is that I, like many, invested a lot of time and effort into making my HoL gear. I did my LoF dailies, I hunted what I could, bought when the market was low. So now to see us allowing 10x or 20x of the same pieces that you could only reasonably acquire a few of in a day is insane.
If the server is honestly OK with this kind of rate/farmability, then I question when we became a high rate server? I joined this server because it was a low~mid rate server. I don't expect handouts, I don't expect cards every 10 minutes, and I don't expect taking 2 years to get to Lv275. But I do expect a reasonable amount of effort to getting where I want to go. If you want these kind of drop rates for end game gear mats, then you join a high rate server. In my opinion, these kind of rates are high rate server kind of rates.
Again, I understand there is an issue with people getting frustrated with how slow it was and how arbitrary it was to collect these materials under the original design. But going from 0~3drops per char to 3drops+0~3drops per char is a huge change. Once per master account would be plenty to adjust for a QoL change. Or making it 1~3 drops. Just, not 1 entire set per character.. it's just too much material going around.